71 lines
1.2 KiB
C++
71 lines
1.2 KiB
C++
|
/***
|
||
|
*
|
||
|
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
|
||
|
*
|
||
|
* See the file LICENSE attached with the sources for usage details.
|
||
|
*
|
||
|
****/
|
||
|
|
||
|
/*
|
||
|
|
||
|
TODO: This gamemode is odd about balancing, right now the last surviving terrorist
|
||
|
will decide the match. Still have to think about what rules to set up.
|
||
|
*/
|
||
|
|
||
|
class func_escapezone
|
||
|
{
|
||
|
void() func_escapezone;
|
||
|
virtual void() touch;
|
||
|
};
|
||
|
|
||
|
void Escape_Touch(entity targ)
|
||
|
{
|
||
|
entity eOld = self;
|
||
|
self = targ;
|
||
|
Spawn_MakeSpectator();
|
||
|
self.classname = "player";
|
||
|
forceinfokey( self, "*dead", "0" );
|
||
|
self.health = 0;
|
||
|
Rules_CountPlayers();
|
||
|
self = eOld;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
func_escapezone_touch
|
||
|
=================
|
||
|
*/
|
||
|
void func_escapezone::touch(void)
|
||
|
{
|
||
|
if ((other.classname == "player") && (other.team == TEAM_T)) {
|
||
|
Escape_Touch(other);
|
||
|
|
||
|
if (iAlivePlayers_T == 0) {
|
||
|
Rules_RoundOver(TEAM_T, 2500, FALSE);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
SPAWN: func_escapezone
|
||
|
|
||
|
Entry function for the terrorist escape zone
|
||
|
=================
|
||
|
*/
|
||
|
void func_escapezone::func_escapezone(void)
|
||
|
{
|
||
|
angles = [0,0,0];
|
||
|
movetype = MOVETYPE_NONE;
|
||
|
solid = SOLID_TRIGGER;
|
||
|
|
||
|
if ( model ) {
|
||
|
setmodel( self, model );
|
||
|
} else {
|
||
|
setsize( self, mins, maxs );
|
||
|
}
|
||
|
|
||
|
model = 0;
|
||
|
iEscapeZones++;
|
||
|
}
|