2019-01-16 16:43:50 +00:00
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/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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2016-12-01 17:50:48 +00:00
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2017-01-10 18:24:45 +00:00
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/*
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=================
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Input_Handle
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Handles impulse and whatnot
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=================
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*/
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2016-12-01 17:50:48 +00:00
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void Input_Handle( void ) {
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2017-12-01 19:02:58 +00:00
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// Dead, specatator
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2017-04-19 21:06:41 +00:00
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if ( self.health <= 0 ) {
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2017-12-01 19:02:58 +00:00
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/*if ( self.button2 ) {
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if ( infokey( self, "*spectator" ) == "0" ) {
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forceinfokey( self, "*spectator", "1" );
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} else {
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forceinfokey( self, "*spectator", "1" );
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}
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}*/
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2017-04-19 21:06:41 +00:00
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return;
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}
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2016-12-05 00:22:52 +00:00
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// TODO: Make this fast switch only
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2016-12-11 13:17:00 +00:00
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if ( self.impulse == 3 ) {
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2016-12-05 00:22:52 +00:00
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Weapon_Switch( SLOT_MELEE );
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} else if ( self.impulse == 2 ) {
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Weapon_Switch( SLOT_SECONDARY );
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2016-12-11 13:17:00 +00:00
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} else if ( self.impulse == 1 ) {
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2016-12-05 00:22:52 +00:00
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Weapon_Switch( SLOT_PRIMARY );
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} else if ( self.impulse == 4 ) {
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Weapon_Switch( SLOT_GRENADE );
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}
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2018-12-05 19:52:27 +00:00
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if ( self.button5 ) {
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2017-01-15 19:56:58 +00:00
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Player_UseDown();
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} else {
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Player_UseUp();
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}
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2016-12-01 17:50:48 +00:00
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if ( self.button0 ) {
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2018-01-29 17:03:22 +00:00
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if ( fGameState != GAME_FREEZE ) {
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Weapon_PrimaryAttack( self.weapon );
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}
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2016-12-01 17:50:48 +00:00
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} else if ( self.button4 ) {
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Weapon_Reload( self.weapon );
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2018-12-05 19:52:27 +00:00
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} else if ( self.button3 ) {
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2016-12-01 17:50:48 +00:00
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Weapon_SecondaryAttack( self.weapon );
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2016-12-24 15:30:44 +00:00
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} else {
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Weapon_Release();
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2016-12-01 17:50:48 +00:00
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}
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2016-12-01 23:33:44 +00:00
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self.impulse = 0;
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2016-12-01 17:50:48 +00:00
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}
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