nuclide/Source/server/cstrike/input.c

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/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
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/*
=================
Input_Handle
Handles impulse and whatnot
=================
*/
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void Input_Handle( void ) {
// Dead, specatator
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if ( self.health <= 0 ) {
/*if ( self.button2 ) {
if ( infokey( self, "*spectator" ) == "0" ) {
forceinfokey( self, "*spectator", "1" );
} else {
forceinfokey( self, "*spectator", "1" );
}
}*/
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return;
}
// TODO: Make this fast switch only
if ( self.impulse == 3 ) {
Weapon_Switch( SLOT_MELEE );
} else if ( self.impulse == 2 ) {
Weapon_Switch( SLOT_SECONDARY );
} else if ( self.impulse == 1 ) {
Weapon_Switch( SLOT_PRIMARY );
} else if ( self.impulse == 4 ) {
Weapon_Switch( SLOT_GRENADE );
}
if ( self.button5 ) {
Player_UseDown();
} else {
Player_UseUp();
}
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if ( self.button0 ) {
if ( fGameState != GAME_FREEZE ) {
Weapon_PrimaryAttack( self.weapon );
}
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} else if ( self.button4 ) {
Weapon_Reload( self.weapon );
} else if ( self.button3 ) {
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Weapon_SecondaryAttack( self.weapon );
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} else {
Weapon_Release();
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}
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self.impulse = 0;
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}