nuclide/Source/Math.h

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3.4 KiB
C
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/*
OpenCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define MATH_PI 3.1415926
float Math_LerpAngle( float fStart, float fEnd, float fAmount ) {
float shortest_angle = ( ( ( ( fEnd - fStart ) % 360 ) + 540 ) % 360 ) - 180;
return shortest_angle * fAmount;
}
float Math_Lerp( float fA, float fB, float fPercent ) {
return ( fA * ( 1 - fPercent ) ) + ( fB * fPercent );
}
float Math_VectorNormalize( vector v ) {
float length, ilength;
length = v_x*v_x + v_y*v_y + v_z*v_z;
length = sqrt( length ); // FIXME
if ( length ) {
ilength = 1 / length;
v[0] *= ilength;
v[1] *= ilength;
v[2] *= ilength;
}
return length;
}
void Math_VectorScale( vector in, float scale, __inout vector out ) {
out_x = in_x * scale;
out_y = in_y * scale;
out_z = in_z * scale;
}
float Math_FixDelta( float fDelta ) {
if ( fDelta >= 180 ) {
fDelta -= 360;
} else if ( fDelta <= -180 ) {
fDelta += 360;
}
return fDelta;
}
float Math_CRandom( void ) {
return 2 * ( random() - 0.5 );
}
#if defined(SSQC) || defined(CSQC)
#ifdef SSQC
void Damage_Apply( entity eTarget, entity eAttacker, int iDamage, vector vHitPos, int iSkipArmor );
#endif
void runplayerphysics(void)
{ //operates on self
float fallvel = ( self.flags & FL_ONGROUND )?0:-self.velocity_z;
if ( self.movetype == MOVETYPE_WALK ) {
// Crouching
if ( input_movevalues_z < 0 ) {
if ( !( self.flags & FL_CROUCHING ) ) {
//setorigin( self, self.origin - '0 0 32' );
self.flags |= FL_CROUCHING;
}
} else {
if ( self.flags & FL_CROUCHING && self.flags & FL_ONGROUND ) {
tracebox( self.origin + '0 0 18', VEC_HULL_MIN, VEC_HULL_MAX, self.origin + '0 0 18', FALSE, self );
if ( trace_startsolid == FALSE ) {
setorigin( self, self.origin + '0 0 18' );
self.flags -= FL_CROUCHING;
if ( self.velocity_z <= 0 ) {
self.velocity_z = self.velocity_z + 25;
}
}
}
}
}
// Adjust the bounds and the viewheight, as well as speed
if ( self.flags & FL_CROUCHING ) {
self.mins = VEC_CHULL_MIN;
self.maxs = VEC_CHULL_MAX;
self.view_ofs = VEC_PLAYER_CVIEWPOS;
} else {
self.mins = VEC_HULL_MIN;
self.maxs = VEC_HULL_MAX;
self.view_ofs = VEC_PLAYER_VIEWPOS;
}
self.maxspeed = Game_GetMaxSpeed( self.weapon );
runstandardplayerphysics( self );
if ( ( self.flags & FL_ONGROUND ) && self.movetype == MOVETYPE_WALK && ( fallvel > 100 )) {
#ifdef SSQC
if ( fallvel > 580 ) {
float fFallDamage = (fallvel-580) * ( 200 / ( 1024 - 580 ) );
Damage_Apply( self, world, fFallDamage, self.origin, FALSE );
}
#endif
#ifdef SSQC
if ( cvar( "pm_bunnyspeedcap") == 0 ) {
return;
}
#else
if ( serverkey( "pm_bunnyspeedcap") == 0 ) {
return;
}
#endif
if ( fallvel > 245 ) {
self.velocity *= 0.25;
}
}
}
#endif