nuclide/Source/server/valve/client.c

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/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
void Empty(void) {}
void Game_ClientConnect(void)
{
bprint(PRINT_HIGH, sprintf("%s connected\n", self.netname));
}
void Game_ClientDisconnect(void)
{
bprint(PRINT_HIGH, sprintf("%s disconnected\n", self.netname));
}
void Game_ClientKill(void)
{
}
void Game_PlayerPreThink(void)
{
}
void Game_PlayerPostThink(void)
{
self.SendFlags = 1;
}
void Game_RunClientCommand(void)
{
Footsteps_Update();
QPhysics_Run(self);
}
void Game_DecodeChangeParms(void)
{
player pl = (player)self;
g_landmarkpos[0] = parm1;
g_landmarkpos[1] = parm2;
g_landmarkpos[2] = parm3;
pl.angles[0] = parm4;
pl.angles[1] = parm5;
pl.angles[2] = parm6;
pl.velocity[0] = parm7;
pl.velocity[1] = parm8;
pl.velocity[2] = parm9;
pl.items = parm10;
pl.activeweapon = parm11;
}
void Game_SetChangeParms(void)
{
player pl = (player)self;
parm1 = g_landmarkpos[0];
parm2 = g_landmarkpos[1];
parm3 = g_landmarkpos[2];
parm4 = pl.angles[0];
parm5 = pl.angles[1];
parm6 = pl.angles[2];
parm7 = pl.velocity[0];
parm8 = pl.velocity[1];
parm9 = pl.velocity[2];
parm10 = pl.items;
parm11 = pl.activeweapon;
}
void Game_PutClientInServer(void)
{
if (self.classname != "player") {
spawnfunc_player();
}
player pl = (player)self;
entity spot;
pl.classname = "player";
pl.health = self.max_health = 100;
//forceinfokey( self, "*dead", "0" );
pl.takedamage = DAMAGE_YES;
pl.solid = SOLID_SLIDEBOX;
pl.movetype = MOVETYPE_WALK;
pl.flags = FL_CLIENT;
pl.viewzoom = 1.0;
setmodel(pl, "models/player.mdl");
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
pl.view_ofs = VEC_PLAYER_VIEWPOS;
pl.velocity = [0,0,0];
pl.frame = 1;
pl.SendEntity = Player_SendEntity;
pl.customphysics = Empty;
pl.vPain = Player_Pain;
pl.vDeath = Player_Death;
forceinfokey(pl, "*spec", "0" );
if ( cvar( "sv_playerslots" ) == 1 ) {
Game_DecodeChangeParms();
if (startspot) {
setorigin(pl, Landmark_GetSpot());
} else {
spot = find(world, classname, "info_player_start");
setorigin(pl, spot.origin);
pl.angles = spot.angles;
pl.fixangle = TRUE;
}
} else {
spot = Spawn_SelectRandom("info_player_deathmatch");
setorigin(pl, spot.origin);
pl.angles = spot.angles;
pl.fixangle = TRUE;
pl.ammo_9mm = 68;
Weapons_AddItem(pl, WEAPON_CROWBAR);
Weapons_AddItem(pl, WEAPON_GLOCK);
}
}
void SV_SendChat(entity eSender, string sMessage, entity eEnt, float fType)
{
WriteByte( MSG_MULTICAST, SVC_CGAMEPACKET );
WriteByte( MSG_MULTICAST, fType == 0 ? EV_CHAT:EV_CHAT_TEAM );
WriteByte( MSG_MULTICAST, num_for_edict( eSender ) - 1 );
WriteByte( MSG_MULTICAST, eSender.team );
WriteString( MSG_MULTICAST, sMessage );
if (eEnt) {
msg_entity = eEnt;
multicast( [0,0,0], MULTICAST_ONE );
} else {
multicast( [0,0,0], MULTICAST_ALL );
}
}
void Game_ParseClientCommand(string cmd)
{
tokenize( cmd );
/*if ( argv( 1 ) == "timeleft" ) {
float fTimeLeft = cvar( "mp_timelimit" ) - ( time / 60 );
Vox_Singlecast( self, sprintf( "we have %s minutes remaining", Vox_TimeToString( fTimeLeft ) ) );
return;
}*/
string chat = substring( cmd, 4, strlen( cmd ) - 4 );
// Players talk to players, spectators to spectators.
if ( argv( 0 ) == "say" ) {
localcmd( sprintf( "echo %s: %s\n", self.netname, chat ) );
SV_SendChat( self, chat, world, 0 );
return;
} else if ( argv( 0 ) == "say_team" ) {
localcmd( sprintf( "echo [TEAM %d] %s: %s\n", self.team, self.netname, chat ) );
for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
if ( eFind.team == self.team ) {
SV_SendChat( self, chat, eFind, 1 );
}
}
return;
}
clientcommand(self, cmd);
}
void Game_SetNewParms(void)
{
}