2022-07-07 16:10:14 +00:00
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/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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2022-03-31 03:17:15 +00:00
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typedef struct
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{
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string m_strMessage;
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float m_flPosX;
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float m_flPosY;
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int m_iEffect;
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vector m_vecColor1;
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vector m_vecColor2;
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float m_flFadeIn;
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float m_flFadeOut;
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float m_flHoldTime;
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float m_flFXTime;
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float m_flTime;
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} gametext_t;
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2022-07-07 16:10:14 +00:00
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gametext_t g_textchannels[6];
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