63 lines
1.7 KiB
Markdown
63 lines
1.7 KiB
Markdown
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Sentences are the voice-acting backbone of the sound system.
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The definitions for each games' voice acting are stored inside
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`sound/sentences.txt`.
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# Syntax {#syntax}
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Each line is a new sentence group.
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`GROUPNAME [PARAMETERS] SAMPLES`
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Real-world example:
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**`MALETEST`**` attention(p120) male/hello how are you`
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The above example lists 5 samples that'll get played.
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If a sample is not in a sub-directory, it'll be assumed to be part of
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the **vox** sub-directory, or the last valid path of a previous sample.
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For example
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`attention male/hello how are you`
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plays the following samples:
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**`vox`**`/attention.wav male/hello.wav male/how.wav male/are.wav male/you.wav`
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*When parameters are surrounded by spaces, this means they apply to all
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current samples.* They can be overwritten later down the parsing.
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When a parameter is attached to a sample, e.g.
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`attention(p120)`
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Then this parameter only applies to said keyword.
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Whereas...
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`(p120) attention everyone alive`
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Will apply the pitch effect to all three succeeding samples.
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## Parameters {#parameters}
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- (pXX) = Pitch. Valid values are from 50 to 150.
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- (vXX) = Volume. Valid values are from 0 to 100.
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- (sXX) = Start point in %. E.g. 10 skips the first 10% of the sample.
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- (eXX) = End point in %. E.g. 75 ends playback 75% into the sample.
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- (tXX) = Time shift/compression in %. 100 is unaltered speed, wheras
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50 plays the sample back in half the time.
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# Usage {#usage}
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When an entity, say, a **scripted_sentence** wants to play a sentence,
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it'll prefix it with an exclamation mark ( **!** ). For example:
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`"sentence" "!GM_SUIT"`
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Will play:
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`GM_SUIT gman/gman_suit`
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[Category: Nuclide Scripting](/Category:_Nuclide_Scripting "wikilink")
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