2024-06-22 07:24:13 +00:00
|
|
|
# Material Command List {#mat_commands}
|
|
|
|
|
|
|
|
### noMipmaps {#noMipmaps}
|
|
|
|
|
|
|
|
#### Syntax
|
2022-10-03 00:10:54 +00:00
|
|
|
|
|
|
|
**noMipmaps**
|
|
|
|
|
2024-06-22 07:24:13 +00:00
|
|
|
#### Overview
|
2022-10-03 00:10:54 +00:00
|
|
|
|
2023-08-21 15:39:01 +00:00
|
|
|
This implies [noPicMip](nopicmip.md), but
|
2022-10-03 00:10:54 +00:00
|
|
|
also prevents the generation of any lower resolution mipmaps for use by
|
|
|
|
the 3d card. This will cause the texture to alias when it gets smaller,
|
|
|
|
but there are some cases where you would rather have this than a blurry
|
|
|
|
image. Sometimes thin slivers of triangles force things to very low
|
|
|
|
mipmap levels, which leave a few constant pixels on otherwise scrolling
|
|
|
|
special effects.
|