2019-01-16 16:43:50 +00:00
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/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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2016-12-01 17:50:48 +00:00
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2017-01-10 18:24:45 +00:00
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/*
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=================
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2017-05-01 15:52:01 +00:00
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SpectatorThink
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2017-01-10 18:24:45 +00:00
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2017-05-01 15:52:01 +00:00
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Run every frame on every spectator
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2017-01-10 18:24:45 +00:00
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=================
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*/
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2019-01-21 02:00:14 +00:00
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void Game_SpectatorThink( void ) {
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2017-05-01 15:52:01 +00:00
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self.SendFlags = 1;
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2016-12-09 23:03:13 +00:00
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}
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2017-05-01 15:52:01 +00:00
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2017-01-10 18:24:45 +00:00
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/*
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=================
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2017-05-01 15:52:01 +00:00
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ClientKill
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2017-01-10 18:24:45 +00:00
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2017-05-01 15:52:01 +00:00
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Suicide command 'kill' executes this function.
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2017-01-10 18:24:45 +00:00
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=================
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*/
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2019-01-21 02:00:14 +00:00
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void Game_ClientKill( void ) {
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2017-11-11 21:46:04 +00:00
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Damage_Apply( self, self, self.health, self.origin, TRUE );
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2017-11-11 07:25:59 +00:00
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}
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2017-01-10 18:24:45 +00:00
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/*
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=================
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2017-05-01 15:52:01 +00:00
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ClientConnect
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2017-01-10 18:24:45 +00:00
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2017-05-01 15:52:01 +00:00
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Run whenever a new client joins
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2017-01-10 18:24:45 +00:00
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=================
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*/
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2019-01-21 02:00:14 +00:00
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void Game_ClientConnect( void ) {}
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2016-12-09 23:03:13 +00:00
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2017-01-10 18:24:45 +00:00
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/*
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=================
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2017-05-01 15:52:01 +00:00
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SpectatorConnect
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2017-01-10 18:24:45 +00:00
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2017-05-01 15:52:01 +00:00
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Called when a spectator joins the game
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2017-01-10 18:24:45 +00:00
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=================
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*/
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2019-01-21 02:00:14 +00:00
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void Game_SpectatorConnect( void ) {
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2017-05-01 15:52:01 +00:00
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//Spawn_MakeSpectator();
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//Spawn_ObserverCam();
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ClientConnect();
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PutClientInServer();
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}
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2016-12-01 17:50:48 +00:00
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2017-01-10 18:24:45 +00:00
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/*
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=================
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2017-05-01 15:52:01 +00:00
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SpectatorDisconnect
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2016-12-01 17:50:48 +00:00
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2017-05-01 15:52:01 +00:00
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Called when a spectator leaves the game
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2017-01-10 18:24:45 +00:00
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=================
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*/
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2019-01-21 02:00:14 +00:00
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void Game_SpectatorDisconnect( void ) {
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2019-01-03 01:26:39 +00:00
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Spray_RemoveAll( self );
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2017-05-01 15:52:01 +00:00
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}
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2016-12-01 17:50:48 +00:00
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2017-01-10 18:24:45 +00:00
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/*
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=================
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ClientDisconnect
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Run whenever a client quits
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=================
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*/
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2019-01-21 02:00:14 +00:00
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void Game_ClientDisconnect( void ) {
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2016-12-01 17:50:48 +00:00
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// We were part of the session
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2018-12-05 14:05:56 +00:00
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self.health = 0;
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Rules_CountPlayers();
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Rules_DeathCheck();
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2019-01-03 01:26:39 +00:00
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Spray_RemoveAll( self );
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2016-12-01 17:50:48 +00:00
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}
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2019-01-21 02:00:14 +00:00
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void Game_DecodeChangeParms(void)
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2018-12-31 01:00:38 +00:00
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{
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g_landmarkpos[0] = parm1;
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g_landmarkpos[1] = parm2;
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g_landmarkpos[2] = parm3;
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self.angles[0] = parm4;
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self.angles[1] = parm5;
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self.angles[2] = parm6;
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}
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2019-01-21 02:00:14 +00:00
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void Game_SetChangeParms(void)
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2018-12-31 01:00:38 +00:00
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{
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parm1 = g_landmarkpos[0];
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parm2 = g_landmarkpos[1];
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parm3 = g_landmarkpos[2];
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parm4 = self.angles[0];
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parm5 = self.angles[1];
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parm6 = self.angles[2];
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}
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2017-01-10 18:24:45 +00:00
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/*
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=================
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PutClientInServer
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Puts a client into the world.
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=================
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*/
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2019-01-21 02:00:14 +00:00
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void Game_PutClientInServer(void)
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{
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2018-12-31 01:00:38 +00:00
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if ( cvar( "sv_playerslots" ) == 1 ) {
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entity spot;
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self.SendEntity = Player_SendEntity;
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2019-01-21 02:00:14 +00:00
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Game_DecodeChangeParms();
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2018-12-31 01:00:38 +00:00
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if (startspot) {
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self.origin = Landmark_GetSpot();
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self.fixangle = TRUE;
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} else {
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spot = find( world, classname, "info_player_start" );
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self.origin = spot.origin;
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self.angles = spot.angles;
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self.fixangle = TRUE;
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}
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self.classname = "player";
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self.health = self.max_health = 100;
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forceinfokey( self, "*dead", "0" );
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self.takedamage = DAMAGE_YES;
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self.solid = SOLID_SLIDEBOX;
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self.movetype = MOVETYPE_WALK;
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self.flags = FL_CLIENT;
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self.vPain = Player_Pain;
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self.vDeath = Player_Death;
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self.iBleeds = TRUE;
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self.fSlotGrenade = 0;
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self.viewzoom = 1.0;
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setmodel( self, "models/player/vip/vip.mdl" );
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setsize( self, VEC_HULL_MIN, VEC_HULL_MAX );
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self.view_ofs = VEC_PLAYER_VIEWPOS;
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self.velocity = '0 0 0';
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self.frame = 1; // Idle frame
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self.fBombProgress = 0;
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self.team = TEAM_CT;
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forceinfokey( self, "*spec", "0" );
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return;
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}
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2016-12-05 22:25:47 +00:00
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entity eTarget = world;
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2016-12-07 00:05:06 +00:00
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2016-12-04 14:04:30 +00:00
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Spawn_MakeSpectator();
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2016-12-07 23:50:47 +00:00
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Spawn_ObserverCam();
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2017-03-04 20:08:59 +00:00
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self.SendEntity = Player_SendEntity;
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2016-12-01 17:50:48 +00:00
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2016-12-04 14:04:30 +00:00
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// Because we don't want to reset these when we die
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2016-12-18 09:09:01 +00:00
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Money_AddMoney( self, autocvar_mp_startmoney );
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2017-11-20 02:03:30 +00:00
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if ( cvar( "mp_timelimit" ) > 0 ) {
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2019-01-05 15:33:39 +00:00
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if ( autocvar_fcs_voxannounce == TRUE ) {
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2017-11-20 02:03:30 +00:00
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float fTimeLeft = cvar( "mp_timelimit" ) - ( time / 60 );
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Vox_Singlecast( self, sprintf( "we have %s minutes remaining", Vox_TimeToString( fTimeLeft ) ) );
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}
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2017-11-18 21:21:39 +00:00
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}
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2016-12-18 09:09:01 +00:00
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self.team = 0;
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2016-12-09 23:03:13 +00:00
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forceinfokey( self, "*team", "0" );
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2016-12-01 17:50:48 +00:00
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}
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2017-01-10 18:24:45 +00:00
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/*
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=================
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SV_RunClientCommand
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Funtion that can interrupt client commands before physics are run
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=================
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*/
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2019-01-21 02:00:14 +00:00
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void Game_RunClientCommand( void ) {
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2019-01-19 04:50:25 +00:00
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/*if (clienttype(self) == CLIENTTYPE_BOT) {
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2018-06-09 16:37:42 +00:00
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((CBot)self).RunAI();
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2019-01-19 04:50:25 +00:00
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}*/
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2018-06-09 16:37:42 +00:00
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2017-04-19 17:19:02 +00:00
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if ( fGameState == GAME_FREEZE && self.health > 0 ) {
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2016-12-01 17:50:48 +00:00
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input_movevalues = '0 0 0';
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2018-01-29 17:03:22 +00:00
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//input_buttons = 0;
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2016-12-01 17:50:48 +00:00
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input_impulse = 0;
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}
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2018-06-09 16:37:42 +00:00
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2018-12-05 14:05:56 +00:00
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// The individual zones will just override this behavior
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self.fInBombZone = FALSE;
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self.fInBuyZone = FALSE;
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self.fInHostageZone = FALSE;
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2019-01-05 19:28:31 +00:00
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self.fInEscapeZone = FALSE;
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self.fInVIPZone = FALSE;
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2018-12-05 14:05:56 +00:00
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2018-09-20 20:38:01 +00:00
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QPhysics_Run( self );
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2016-12-01 17:50:48 +00:00
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}
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2019-01-21 02:00:14 +00:00
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void Game_SetNewParms(void)
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2019-01-19 04:50:25 +00:00
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{
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}
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2017-01-10 18:24:45 +00:00
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/*
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=================
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Client_SendEvent
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Send a game event
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=================
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*/
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2019-01-21 02:00:14 +00:00
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void Client_SendEvent( entity eClient, float fEVType )
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{
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2016-12-01 17:50:48 +00:00
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Weapon_UpdateCurrents();
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WriteByte( MSG_MULTICAST, SVC_CGAMEPACKET );
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WriteByte( MSG_MULTICAST, fEVType );
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2017-06-24 12:36:36 +00:00
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WriteByte( MSG_MULTICAST, num_for_edict( eClient ) );
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2016-12-01 17:50:48 +00:00
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msg_entity = eClient;
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2017-06-24 12:36:36 +00:00
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multicast( self.origin, MULTICAST_PVS );
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2016-12-01 17:50:48 +00:00
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}
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