nuclide/Source/client/vgui.h

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/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
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#define VGUI_WINDOW_BGCOLOR '0.0 0.0 0.0'
#define VGUI_WINDOW_FGCOLOR '1.0 0.5 0.0'
#define VGUI_WINDOW_BGALPHA 0.8
#define VGUI_WINDOW_FGALPHA 1.0
enum {
VGUI_NONE = 0,
VGUI_MOTD,
VGUI_TEAMSELECT,
VGUI_TEAM_T,
VGUI_TEAM_CT,
VGUI_BM_MAIN,
VGUI_BM_HANDGUNS,
VGUI_BM_SHOTGUNS,
VGUI_BM_SMG,
VGUI_BM_RIFLES,
VGUI_BM_MGS,
VGUI_BM_EQUIPMENT,
VGUI_RADIO1,
VGUI_RADIO2,
VGUI_RADIO3
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};
vector vVGUIWindowPos;
vector vVGUIButtonPos;
string sMOTDString[25];
string sMapString[35];
var int iVGUIKey;
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typedef struct {
string sTitle;
void( vector vPos ) vDraw;
} vguiwindow_t;
typedef struct {
string sName;
string sImage;
} vguiweaponobject_t;
typedef struct {
float fID;
string sName;
string sImage;
} vguiequipobject_t;