15 lines
270 B
C
15 lines
270 B
C
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typedef struct
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{
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string m_strMessage;
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float m_flPosX;
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float m_flPosY;
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int m_iEffect;
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vector m_vecColor1;
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vector m_vecColor2;
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float m_flFadeIn;
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float m_flFadeOut;
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float m_flHoldTime;
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float m_flFXTime;
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float m_flTime;
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} gametext_t;
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gametext_t g_textchannels[6];
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