nuclide/src/client/text.h

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typedef struct
{
string m_strMessage;
float m_flPosX;
float m_flPosY;
int m_iEffect;
vector m_vecColor1;
vector m_vecColor2;
float m_flFadeIn;
float m_flFadeOut;
float m_flHoldTime;
float m_flFXTime;
float m_flTime;
} gametext_t;
gametext_t g_textchannels[6];