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# Materials: VMap Commands {#mat_vmap}
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## vmap_surfacemodel
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### Syntax
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**vmap_surfaceModel <modelpath> <density> <odds> <minscale> <maxscale>
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<minangle> <maxangle> <oriented>**
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2022-10-17 20:33:16 +00:00
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### Overview
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A surface with vmap_surfaceModel in its shader will randomly place a
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specified model across it's face. This is designed to place grass or
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tree models over terrain.
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This will bake the models into the .bsp itself, creating an
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unnecessarily inflated map. Use [fte_clutter (Material
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Command)](fte_clutter) instead.
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