nuclide/src/gs-entbase/server/env_sprite.cpp

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED env_sprite (1 0 0) (-8 -8 -8) (8 8 8) ENVS_STARTON ENVS_PLAYONCE
"targetname" Name
"target" Target when triggered.
"killtarget" Target to kill when triggered.
"angles" Sets the pitch, yaw and roll angles of the sprite.
"model" Path to the sprite in question.
"rendercolor" Color modifier of the sprite.
"renderamt" Alpha modifier of the sprite.
"rendermode" Render mode of the sprite.
"framerate" Rate between frames in seconds.
"scale" Scale modifier of the sprite.
A sprite entity manager with fancy overrides.
Only used with an external sprite format, like SPR, SPRHL and SPR32.
*/
enumflags
{
ENVS_STARTON,
ENVS_PLAYONCE
};
class env_sprite:CBaseTrigger
{
int m_iToggled;
float m_flFramerate;
float m_flScale;
float m_flEffects;
void(void) env_sprite;
virtual void(void) Trigger;
virtual float(entity, float) Network;
};
float env_sprite::Network(entity pvsent, float flags)
{
/* Delete it on the client. */
if (m_iToggled == FALSE) {
return FALSE;
}
WriteByte(MSG_ENTITY, ENT_SPRITE);
WriteFloat(MSG_ENTITY, 666);
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WriteCoord(MSG_ENTITY, origin[0]);
WriteCoord(MSG_ENTITY, origin[1]);
WriteCoord(MSG_ENTITY, origin[2]);
WriteFloat(MSG_ENTITY, modelindex);
WriteFloat(MSG_ENTITY, m_flFramerate);
WriteFloat(MSG_ENTITY, m_flScale);
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WriteByte(MSG_ENTITY, m_iRenderFX);
WriteByte(MSG_ENTITY, m_iRenderMode);
WriteFloat(MSG_ENTITY, m_vecRenderColor[0]);
WriteFloat(MSG_ENTITY, m_vecRenderColor[1]);
WriteFloat(MSG_ENTITY, m_vecRenderColor[2]);
WriteFloat(MSG_ENTITY, m_flRenderAmt);
return TRUE;
}
void env_sprite::NetworkOnce(void)
{
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_SPRITE);
WriteCoord(MSG_MULTICAST, origin[0]);
WriteCoord(MSG_MULTICAST, origin[1]);
WriteCoord(MSG_MULTICAST, origin[2]);
WriteFloat(MSG_MULTICAST, modelindex);
WriteFloat(MSG_MULTICAST, m_flFramerate);
WriteFloat(MSG_MULTICAST, m_flScale);
WriteByte(MSG_MULTICAST, m_iRenderFX);
WriteByte(MSG_MULTICAST, m_iRenderMode);
WriteFloat(MSG_MULTICAST, m_vecRenderColor[0]);
WriteFloat(MSG_MULTICAST, m_vecRenderColor[1]);
WriteFloat(MSG_MULTICAST, m_vecRenderColor[2]);
WriteFloat(MSG_MULTICAST, m_flRenderAmt);
msg_entity = this;
multicast(origin, MULTICAST_PVS);
}
void env_sprite::Trigger(void)
{
if (spawnflags & ENVS_PLAYONCE) {
NetworkOnce();
} else {
m_iToggled = 1 - m_iToggled;
SendFlags = 1;
}
}
void env_sprite::env_sprite(void)
{
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
switch (argv(i)) {
case "framerate":
m_flFramerate = stof(argv(i+1));
break;
case "scale":
m_flScale = stof(argv(i+1));
break;
default:
break;
}
}
if (!m_flFramerate) {
m_flFramerate = 10;
}
if (!m_flScale) {
m_flScale = 1.0f;
}
CBaseTrigger::CBaseTrigger();
precache_model(m_oldModel);
m_iToggled = ((spawnflags & ENVS_STARTON) > 0);
if (!(spawnflags & ENVS_PLAYONCE)) {
SendEntity = Network;
SendFlags = 1;
}
}