102 lines
1.7 KiB
C++
102 lines
1.7 KiB
C++
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/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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class CBaseMonster:CBaseEntity
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{
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void() CBaseMonster;
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virtual void() touch;
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virtual void() Hide;
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virtual void() Respawn;
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virtual void() PlayerUse;
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virtual void(int) vPain;
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virtual void(int) vDeath;
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virtual void() Physics;
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virtual void() Gib;
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};
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void CBaseMonster::Gib(void)
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{
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takedamage = DAMAGE_NO;
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Effect_GibHuman(this.origin);
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Hide();
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}
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void CBaseMonster::Physics(void)
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{
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input_movevalues = [0,0,0];
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input_impulse = 0;
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input_buttons = 0;
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input_angles = angles = v_angle;
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input_timelength = frametime;
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movetype = MOVETYPE_WALK;
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runstandardplayerphysics(this);
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movetype = MOVETYPE_NONE;
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}
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void CBaseMonster::touch(void)
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{
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if (other.movetype == MOVETYPE_WALK) {
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velocity = normalize(other.origin - origin) * -128;
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}
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}
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void CBaseMonster::PlayerUse(void)
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{
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}
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void CBaseMonster::vPain(int iHitBody)
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{
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}
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void CBaseMonster::vDeath(int iHitBody)
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{
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customphysics = __NULL__;
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if (health < -50) {
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Gib();
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return;
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}
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solid = SOLID_CORPSE;
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}
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void CBaseMonster::Hide(void)
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{
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setmodel(this, "");
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solid = SOLID_NOT;
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movetype = MOVETYPE_NONE;
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customphysics = __NULL__;
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}
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void CBaseMonster::Respawn(void)
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{
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setorigin(this, m_oldOrigin);
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angles = v_angle;
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solid = SOLID_SLIDEBOX;
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movetype = MOVETYPE_NONE;
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setmodel(this, m_oldModel);
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setsize(this, VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
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takedamage = DAMAGE_YES;
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iBleeds = TRUE;
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customphysics = Physics;
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health = 100;
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velocity = [0,0,0];
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}
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void CBaseMonster::CBaseMonster(void)
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{
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CBaseEntity::CBaseEntity();
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precache_model(m_oldModel);
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Respawn();
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}
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