nuclide/Source/client/cstrike/init.c

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/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
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/*
=================
Client_Init
Comparable to worldspawn in SSQC in that it's mostly used for precaches
=================
*/
void Client_Init(float apilevel, string enginename, float engineversion)
{
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precache_model("sprites/fexplo.spr");
precache_model("sprites/muzzleflash1.spr");
precache_sound("player/pl_pain2.wav");
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precache_model("sprites/iplayerred.spr");
precache_model("sprites/iplayerblue.spr");
precache_model("sprites/iplayervip.spr");
precache_model("sprites/ihostage.spr");
precache_model("models/pshell.mdl");
precache_model("models/rshell.mdl");
precache_model("models/rshell_big.mdl");
precache_model("models/shotgunshell.mdl");
precache_pic( sprintf( "overviews/%s.bmp", mapname ) );
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PARTICLE_SMOKEGRENADE = particleeffectnum("smokegren");
Radio_InitSounds();
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CSQC_ConsoleCommand_Init();
Overview_Init();
pSeat.iOverview = FALSE;
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}
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void Client_InitDone(void)
{
VGUI_ChooseTeam();
}
void Game_RendererRestarted(string rstr)
{
Overview_Init();
}