nuclide/base/scripts/sprites.shader

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sprites/glow_test02
{
surfaceParm trans
surfaceParm nomarks
surfaceParm nolightmap
surfaceParm nonsolid
cull none
{
clampmap "gfx/sprites/glow_test02.tga"
blendFunc add
rgbGen vertex
}
}
sprites/light_glow03
{
surfaceParm trans
surfaceParm nomarks
surfaceParm nolightmap
surfaceParm nonsolid
cull none
{
clampmap "gfx/sprites/light_glow03.tga"
rgbGen vertex
blendFunc add
}
}
sprites/muzzle_front
{
surfaceParm trans
surfaceParm nonsolid
cull none
{
clampmap "gfx/sprites/muzzle_front.tga"
blendFunc add
alphaGen vertex
}
}
sprites/shotgun_front
{
surfaceParm trans
surfaceParm nonsolid
cull none
{
clampmap "gfx/sprites/shotgun_front.tga"
blendFunc add
alphaGen vertex
}
}
sprites/laser
{
surfaceParm trans
surfaceParm nomarks
surfaceParm nolightmap
surfaceParm nonsolid
cull none
{
clampmap "gfx/sprites/laser.tga"
rgbGen vertex
blendFunc add
}
}