r_part beam
{
	texture "particles/fteparticlefont.tga"
	tcoords 97 97 191 191 256
	scale 1
	scaledelta 0.5
	alpha 0.4
	step 4
	randomvel 0
	rgb 0 255 200
	rgbdelta 0 -150 -150
	type beam
	blend add
} 
