#ifdef DEVELOPER
#define GS_DEVELOPER
#endif

#includelist
baseentity.h
decals.h
materials.h
client/defs.h
client/basefx.cpp
client/baseentity.cpp
client/env_cubemap.cpp
client/env_glow.cpp
client/env_sun.cpp
client/env_sound.cpp
client/env_soundscape.cpp
client/env_sprite.cpp
client/env_particle.cpp
client/env_laser.cpp
client/func_lod.cpp
client/func_dustmotes.cpp
client/light_environment.cpp
client/sky_camera.cpp
client/info_notnull.cpp
client/point_message.cpp
client/func_physbox.cpp
client/prop_dynamic.cpp
client/prop_rope.cpp
client/worldspawn.cpp
#endlist
