step_default.left
{
	attenuation static
	footstep
	sample player/pl_step1.wav
	sample player/pl_step2.wav
}
step_default.right
{
	attenuation static
	footstep
	sample player/pl_step3.wav
	sample player/pl_step4.wav
}

step_alien.left
{
	attenuation static
	footstep
	sample player/pl_step1.wav
	sample player/pl_step2.wav
}
step_alien.right
{
	attenuation static
	footstep
	sample player/pl_step3.wav
	sample player/pl_step4.wav
}

step_bloodyflesh.left
{
	attenuation static
	footstep
	sample player/pl_step1.wav
	sample player/pl_step2.wav
}
step_bloodyflesh.right
{
	attenuation static
	footstep
	sample player/pl_step3.wav
	sample player/pl_step4.wav
}

step_computer.left
{
	attenuation static
	footstep
	sample player/pl_step1.wav
	sample player/pl_step2.wav
}
step_computer.right
{
	attenuation static
	footstep
	sample player/pl_step3.wav
	sample player/pl_step4.wav
}

step_concrete.left
{
	attenuation static
	footstep
	sample player/pl_step1.wav
	sample player/pl_step2.wav
}
step_concrete.right
{
	attenuation static
	footstep
	sample player/pl_step3.wav
	sample player/pl_step4.wav
}

step_dirt.left
{
	attenuation static
	footstep
	sample player/pl_dirt1.wav
	sample player/pl_dirt2.wav
}
step_dirt.right
{
	attenuation static
	footstep
	sample player/pl_dirt3.wav
	sample player/pl_dirt4.wav
}

step_flesh.left
{
	attenuation static
	footstep
	sample player/pl_step1.wav
	sample player/pl_step2.wav
}
step_flesh.right
{
	attenuation static
	footstep
	sample player/pl_step3.wav
	sample player/pl_step4.wav
}

step_foliage.left
{
	attenuation static
	footstep
	sample player/pl_step1.wav
	sample player/pl_step2.wav
}
step_foliage.right
{
	attenuation static
	footstep
	sample player/pl_step3.wav
	sample player/pl_step4.wav
}

step_glass.left
{
	attenuation static
	footstep
	sample player/pl_step1.wav
	sample player/pl_step2.wav
}
step_glass.right
{
	attenuation static
	footstep
	sample player/pl_step3.wav
	sample player/pl_step4.wav
}

step_grate.left
{
	attenuation static
	footstep
	sample player/pl_grate1.wav
	sample player/pl_grate2.wav
}
step_grate.right
{
	attenuation static
	footstep
	sample player/pl_grate3.wav
	sample player/pl_grate4.wav
}

step_metal.left
{
	attenuation static
	footstep
	sample player/pl_metal1.wav
	sample player/pl_metal2.wav
}
step_metal.right
{
	attenuation static
	footstep
	sample player/pl_metal3.wav
	sample player/pl_metal4.wav
}

step_slosh.left
{
	attenuation static
	footstep
	sample player/pl_slosh1.wav
	sample player/pl_slosh2.wav
}
step_slosh.right
{
	attenuation static
	footstep
	sample player/pl_slosh3.wav
	sample player/pl_slosh4.wav
}

step_snow.left
{
	attenuation static
	footstep
	sample player/pl_snow1.wav
	sample player/pl_snow2.wav
}
step_snow.right
{
	attenuation static
	footstep
	sample player/pl_snow3.wav
	sample player/pl_snow4.wav
}

step_tile.left
{
	attenuation static
	footstep
	sample player/pl_tile1.wav
	sample player/pl_tile2.wav
}
step_tile.right
{
	attenuation static
	footstep
	sample player/pl_tile3.wav
	sample player/pl_tile4.wav
}

step_vent.left
{
	attenuation static
	footstep
	sample player/pl_duct1.wav
	sample player/pl_duct2.wav
}
step_vent.right
{
	attenuation static
	footstep
	sample player/pl_duct3.wav
	sample player/pl_duct4.wav
}

step_wood.left
{
	attenuation static
	footstep
	sample player/pl_step1.wav
	sample player/pl_step2.wav
}
step_wood.right
{
	attenuation static
	footstep
	sample player/pl_step3.wav
	sample player/pl_step4.wav
}

step_ladder.left
{
	attenuation static
	footstep
	sample player/pl_ladder1.wav
	sample player/pl_ladder2.wav
}
step_ladder.right
{
	attenuation static
	footstep
	sample player/pl_ladder3.wav
	sample player/pl_ladder4.wav
}
