r_part view_spark
{
	type texturedspark
	texture ball
	scale 1
	count 4
	scalefactor 1
	alpha 0.5
	die 0.8
	rgb 255 180 0
	blend add
	spawnmode ball
	spawnvel 15
	veladd 150
	gravity 800
} 

r_part gunsmoke
{
	texture ball
	count		1
	scale		16
	die		1
	rgb		25 25 25
	spawnmode	ball
	blend		add
	gravity		-50
	veladd		-20
	spawnorg	0.25
	randomvel	2.25 -15
	scalefactor	1
}

r_part gunsmoke2
{
	texture ball
	count		1
	scale		64
	die			5 3
	rgb			255 255 255
	alpha 0.1
	blend		add
	spawnmode	ball
	gravity		-20
	viewspace	0.9
	spawnorg	0.1
	randomvel 	-1 -15
}
