#pragma target fte
#pragma progs_dat  "../../../cstrike/data.pk3dir/csprogs.dat"

#define CSQC
#define CLIENT
#define CSTRIKE

#includelist
../../shared/fteextensions.qc
../../shared/defs.h
../../shared/cstrike/defs.h
../../shared/math.h
../../shared/materials.h
../../shared/events.h
../../shared/entities.h
defs.h
../defs.h

../../vgui/include.src

../voice.c
../sound.c
../music.c
../prints.c
../util.c
../../gs-entbase/client.src

../../shared/cstrike/weaponak47.c
../../shared/cstrike/weaponaug.c
../../shared/cstrike/weaponawp.c
../../shared/cstrike/weaponc4bomb.c
../../shared/cstrike/weapondeagle.c
../../shared/cstrike/weaponelites.c
../../shared/cstrike/weaponfiveseven.c
../../shared/cstrike/weaponflashbang.c
../../shared/cstrike/weapong3sg1.c
../../shared/cstrike/weaponglock18.c
../../shared/cstrike/weaponhegrenade.c
../../shared/cstrike/weaponknife.c
../../shared/cstrike/weaponm3.c
../../shared/cstrike/weaponm4a1.c
../../shared/cstrike/weaponmac10.c
../../shared/cstrike/weaponmp5.c
../../shared/cstrike/weaponp228.c
../../shared/cstrike/weaponp90.c
../../shared/cstrike/weaponpara.c
../../shared/cstrike/weaponscout.c
../../shared/cstrike/weaponsg550.c
../../shared/cstrike/weaponsg552.c
../../shared/cstrike/weaponsmokegrenade.c
../../shared/cstrike/weapontmp.c
../../shared/cstrike/weaponump45.c
../../shared/cstrike/weaponusp45.c
../../shared/cstrike/weaponxm1014.c
../../shared/cstrike/basegun.c
../../shared/cstrike/weapons.c
../../shared/cstrike/radio.c
../../shared/cstrike/equipment.c
../../shared/cstrike/animations.c

../../shared/valve/player.cpp
../../shared/pmove.c

../fade.c
../sprite.cpp
../titles.c
../text.c
../sentences.c

../../shared/decals.c
../../shared/effects.c
../../shared/spraylogo.cpp
../npc.c

../sky.c
overview.c
../player.c
../predict.c
../events.c
view.c
../view.c
../damage.c
../chat.c
nightvision.c
hudcrosshair.c
hudscope.c
hudweaponselect.c
../obituary.c
hudorbituaries.c
hud.c
../vgui.cpp
vgui_buymenu.cpp
vgui_chooseteam.cpp
vgui_motd.cpp
vgui_radio.cpp
scoreboard.c

draw.c
entities.c
event.c
init.c

player.c
../entities.c

input.c
../entry.c
#endlist
