func_breakable.impact_glassunbreakable
{
	sample debris/glass1.wav
	sample debris/glass2.wav
	sample debris/glass3.wav
	sample debris/glass4.wav
}

func_breakable.impact_computer
{
	sample debris/glass1.wav
	sample debris/glass2.wav
	sample debris/glass3.wav
	sample debris/glass4.wav
}

func_breakable.impact_glass
{
	sample debris/glass1.wav
	sample debris/glass2.wav
	sample debris/glass3.wav
	sample debris/glass4.wav
}

func_breakable.impact_wood
{
	sample debris/wood1.wav
	sample debris/wood2.wav
	sample debris/wood3.wav
	sample debris/wood4.wav
}

func_breakable.impact_metal
{
	sample debris/metal1.wav
	sample debris/metal2.wav
	sample debris/metal3.wav
	sample debris/metal4.wav
}

func_breakable.impact_flesh
{
	sample debris/flesh1.wav
	sample debris/flesh2.wav
	sample debris/flesh3.wav
	sample debris/flesh5.wav
	sample debris/flesh6.wav
	sample debris/flesh7.wav
}

func_breakable.impact_cinder
{
	sample debris/concrete1.wav
	sample debris/concrete2.wav
	sample debris/concrete3.wav
	sample debris/concrete4.wav
}

func_breakable.impact_concrete
{
	sample debris/concrete1.wav
	sample debris/concrete2.wav
	sample debris/concrete3.wav
	sample debris/concrete4.wav
}

func_breakable.impact_rock
{
	sample debris/concrete1.wav
	sample debris/concrete2.wav
	sample debris/concrete3.wav
	sample debris/concrete4.wav
}
