r_part effect
{
	type texturedspark
	texture ball
	tcoords 1 65 31 95 256 8 32
	scale 1
	count 8
	scalefactor 1
	alpha 0.5
	die 0.8
	rgb 255 115 0
	blend add
	spawnmode ball
	spawnorg 1
	spawnvel 100
	veladd 100
	friction 0.5
	gravity 800
} 
