r_part effect
{
	texture "particles/fteparticlefont.tga"
	tcoords 97 97 191 191 256
	count		1
	scale		512
	scalefactor 1
	die			3
	alpha		0.7
	rgb			128 128 128
	spawnmode	ball
	gravity		-25
	veladd		-20
	randomvel 	64 -64
}
