/*
 * Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

class CCSAmbientSound {
	float m_flVolume;
	float m_flAttn;
	float m_flPitch;
	string m_strSample;
};

void
Sound_ParseLoopingEntity(entity sndent, float isNew)
{
	float flFlags;
	CCSAmbientSound new = (CCSAmbientSound)sndent;

	if (isNew) {
		spawnfunc_CCSAmbientSound();
	}

	flFlags = readfloat();

	if (flFlags & 1) {
		new.origin[0] = readcoord();
		new.origin[1] = readcoord();
		new.origin[2] = readcoord();
		setorigin(new, new.origin);
		new.m_flVolume = readfloat();
		new.m_flAttn = readbyte();
		new.m_flPitch = readfloat();
	}

	if (flFlags & 2) {
		new.m_strSample = readstring();
	}
	sound(new, CHAN_VOICE, new.m_strSample, new.m_flVolume, new.m_flAttn, new.m_flPitch);
}


