halflife-wasteland-sdk/engine/cvardef.h
1999-04-07 00:00:00 +00:00

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1.2 KiB
C

/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef CVARDEF_H
#define CVARDEF_H
#define FCVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
#define FCVAR_USERINFO 2 // changes the client's info string
#define FCVAR_SERVER 4 // notifies players when changed
#define FCVAR_EXTDLL 8 // defined by external DLL
#define FCVAR_CLIENTDLL 16 // defined by the client dll
#define FCVAR_PROTECTED 32 // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
#define FCVAR_SPONLY 64 // This cvar cannot be changed by clients connected to a multiplayer server.
typedef struct cvar_s
{
char *name;
char *string;
int flags;
float value;
struct cvar_s *next;
} cvar_t;
#endif