halflife-wasteland-sdk/engine/PROGS.H

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1999-04-07 00:00:00 +00:00
/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef PROGS_H
#define PROGS_H
#include "progdefs.h"
#ifndef EIFACE_H
// Forward declare this type to avoid problems
typedef struct saverestore_s SAVERESTOREDATA;
#endif
// Entity state is used for the baseline and for delta compression of a packet of
// entities that is sent to a client.
typedef struct
{
int entityType; // Normal or Custom to know how to parse the entity.
int number; // Index into cl_entities array for this entity.
int flags; // The delta compression bit header.
vec3_t origin;
vec3_t angles;
int modelindex;
int sequence;
float frame;
int colormap;
short skin;
short solid;
int effects;
float scale;
// render information
int rendermode;
int renderamt;
color24 rendercolor;
int renderfx;
// Added for entity delta compression
//vec3_t msg_origins[2];
//vec3_t msg_angles[2];
int movetype;
float animtime;
float framerate;
int body;
byte controller[4];
byte blending[4];
vec3_t velocity;
vec3_t mins; // Send bbox down to client for use during prediction.
vec3_t maxs;
int aiment;
} entity_state_t;
#define MAX_ENT_LEAFS 24
typedef struct edict_s
{
qboolean free;
int serialnumber;
link_t area; // linked to a division node or leaf
int num_leafs;
short leafnums[MAX_ENT_LEAFS];
entity_state_t baseline;
float freetime; // sv.time when the object was freed
void* pvPrivateData; // Alloced and freed by engine, used by DLLs
entvars_t v; // C exported fields from progs
// other fields from progs come immediately after
} edict_t;
#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
//============================================================================
extern char *pr_strings;
extern globalvars_t gGlobalVariables;
//============================================================================
edict_t *ED_Alloc (void);
void ED_Free (edict_t *ed);
char *ED_NewString (const char *string);
// returns a copy of the string allocated from the server's string heap
void ED_Print (edict_t *ed);
void ED_Write (SAVERESTOREDATA *save, edict_t *ed);
char *ED_ParseEdict (char *data, edict_t *ent);
//void ED_WriteGlobals ( SAVERESTOREDATA *save );
//void ED_ParseGlobals (char *data);
void ED_LoadFromFile (char *data);
//define EDICT_NUM(n) ((edict_t *)(sv.edicts+ (n)*pr_edict_size))
//define NUM_FOR_EDICT(e) (((byte *)(e) - sv.edicts)/pr_edict_size)
edict_t *EDICT_NUM(int n);
int NUM_FOR_EDICT(const edict_t *e);
#define EDICT_TO_PROG(e) ((byte *)e - (byte *)sv.edicts)
#define PROG_TO_EDICT(e) ((edict_t *)((byte *)sv.edicts + e))
//============================================================================
#if 0
#define G_FLOAT(o) (pr_globals[o])
#define G_INT(o) (*(int *)&pr_globals[o])
#define G_EDICT(o) ((edict_t *)((byte *)sv.edicts+ *(int *)&pr_globals[o]))
#define G_EDICTNUM(o) NUM_FOR_EDICT(G_EDICT(o))
#define G_VECTOR(o) (&pr_globals[o])
#define G_STRING(o) (pr_strings + *(string_t *)&pr_globals[o])
#define G_FUNCTION(o) (*(func_t *)&pr_globals[o])
#define E_FLOAT(e,o) (((float*)&e->v)[o])
#define E_INT(e,o) (*(int *)&((float*)&e->v)[o])
#define E_VECTOR(e,o) (&((float*)&e->v)[o])
#endif
#define E_STRING(e,o) (pr_strings + *(string_t *)&((char *)&e->v)[o])
extern int type_size[8];
void ED_PrintEdicts (void);
void ED_PrintNum (int ent);
#endif // PROGS_H