forked from valve/halflife-sdk
5cd4d7bf4c
* Leave a way to use Windows input
131 lines
3 KiB
Python
131 lines
3 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from waflib import Utils
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import os
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def options(opt):
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opt.load('vgui')
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def configure(conf):
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conf.env.INCLUDES_SDL = ['../external/SDL2']
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conf.env.LIBPATH_SDL = ['../linux']
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conf.env.LIB_SDL = ['SDL2']
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conf.load('vgui')
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if not conf.check_vgui():
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conf.fatal('VGUI was enabled but VGUI cannot be used')
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def build(bld):
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libs = ['VGUI', 'SDL']
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defines = ['CLIENT_DLL']
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includes = ['.',
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'../dlls',
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'../common',
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'../engine',
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'../pm_shared',
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'../game_shared',
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'../public',
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'../external/SDL2']
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source = [
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'./ev_thewastes.cpp',
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'./thewastes/hl_baseentity.cpp',
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'./thewastes/hl_events.cpp',
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'./thewastes/hl_objects.cpp',
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'./thewastes/hl_weapons.cpp',
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'../common/interface.cpp',
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'../dlls/thewastes.cpp',
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'../dlls/wpn_shared/tw_akimbos.cpp',
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'../dlls/wpn_shared/tw_automatics.cpp',
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'../dlls/wpn_shared/tw_explosives.cpp',
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'../dlls/wpn_shared/tw_melee.cpp',
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'../dlls/wpn_shared/tw_shotguns.cpp',
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'../dlls/wpn_shared/tw_sidearms.cpp',
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'../game_shared/vgui_scrollbar2.cpp',
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'../game_shared/vgui_slider2.cpp',
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'../game_shared/voice_banmgr.cpp',
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'../game_shared/voice_status.cpp',
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'../game_shared/voice_vgui_tweakdlg.cpp',
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'./ammo.cpp',
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'./ammo_secondary.cpp',
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'./ammohistory.cpp',
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'./cdll_int.cpp',
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'./com_weapons.cpp',
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'./death.cpp',
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'./demo.cpp',
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'./entity.cpp',
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'./env_fog.cpp',
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'./ev_common.cpp',
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'./events.cpp',
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'./flashlight.cpp',
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'./GameStudioModelRenderer.cpp',
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'./geiger.cpp',
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'./health.cpp',
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'./hud.cpp',
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'./hud_msg.cpp',
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'./hud_redraw.cpp',
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'./hud_servers.cpp',
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'./hud_spectator.cpp',
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'./hud_update.cpp',
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'./in_camera.cpp',
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'./input.cpp',
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'./inputw32.cpp',
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'./menu.cpp',
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'./message.cpp',
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'./overview.cpp',
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'./parsebsp.cpp',
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'./ParseBspEnt.cpp',
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'./parsemsg.cpp',
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'./ParticleBase.cpp',
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'../pm_shared/pm_debug.c',
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'../pm_shared/pm_math.c',
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'../pm_shared/pm_shared.c',
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'./saytext.cpp',
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'./status_icons.cpp',
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'./statusbar.cpp',
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'./studio_util.cpp',
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'./studioevent.cpp',
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'./StudioModelRenderer.cpp',
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'./text_message.cpp',
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'./thewastes_hud.cpp',
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'./train.cpp',
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'./tri.cpp',
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'./twm.cpp',
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'./util.cpp',
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'../game_shared/vgui_checkbutton2.cpp',
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'./vgui_ConsolePanel.cpp',
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'./vgui_ControlConfigPanel.cpp',
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'./vgui_CustomObjects.cpp',
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'../game_shared/vgui_grid.cpp',
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'../game_shared/vgui_helpers.cpp',
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'./vgui_int.cpp',
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'./vgui_ItemSelection.cpp',
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'../game_shared/vgui_listbox.cpp',
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'../game_shared/vgui_loadtga.cpp',
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'./vgui_MOTDWindow.cpp',
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'./vgui_SchemeManager.cpp',
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'./vgui_ScorePanel.cpp',
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'./vgui_ServerBrowser.cpp',
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'./vgui_teammenu.cpp',
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'./vgui_TheWastesViewport.cpp',
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'./view.cpp',
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]
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if bld.env.DEST_OS not in ['android', 'dos']:
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_INSTALL_DIR)
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else:
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install_path = bld.env.PREFIX
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bld.shlib(
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source = source,
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target = 'client' + bld.env.POSTFIX,
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name = 'client',
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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