/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * ****/ /* */ #define STUDIO_VERSION 10 #define IDSTUDIOHEADER (('T'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDST" #define IDSTUDIOSEQHEADER (('Q'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDSQ" #ifndef EXTERN #define EXTERN extern #endif EXTERN char outname[1024]; EXTERN qboolean cdset; EXTERN char cdpartial[256]; EXTERN char cddir[256]; EXTERN int cdtextureset; EXTERN char cdtexture[16][256]; EXTERN char pivotname[32][256]; // names of the pivot points EXTERN float default_scale; EXTERN float scale_up; EXTERN float defaultzrotation; EXTERN float zrotation; EXTERN char defaulttexture[16][256]; EXTERN char sourcetexture[16][256]; EXTERN int numrep; EXTERN int tag_reversed; EXTERN int tag_normals; EXTERN int flip_triangles; EXTERN float normal_blend; EXTERN int dump_hboxes; EXTERN int ignore_warnings; EXTERN vec3_t eyeposition; EXTERN int gflags; EXTERN vec3_t bbox[2]; EXTERN vec3_t cbox[2]; EXTERN int maxseqgroupsize; EXTERN int split_textures; EXTERN int clip_texcoords; #define ROLL 2 #define PITCH 0 #define YAW 1 extern vec_t Q_rint (vec_t in); extern void WriteFile (void); void *kalloc( int num, int size ); typedef struct { int vertindex; int normindex; // index into normal array int s,t; float u,v; } s_trianglevert_t; typedef struct { int bone; // bone transformation index vec3_t org; // original position } s_vertex_t; typedef struct { int skinref; int bone; // bone transformation index vec3_t org; // original position } s_normal_t; //============================================================================ // dstudiobone_t bone[MAXSTUDIOBONES]; typedef struct { vec3_t worldorg; float m[3][4]; float im[3][4]; float length; } s_bonefixup_t; EXTERN s_bonefixup_t bonefixup[MAXSTUDIOSRCBONES]; int numbones; typedef struct { char name[32]; // bone name for symbolic links int parent; // parent bone int bonecontroller; // -1 == 0 int flags; // X, Y, Z, XR, YR, ZR // short value[6]; // default DoF values vec3_t pos; // default pos vec3_t posscale; // pos values scale vec3_t rot; // default pos vec3_t rotscale; // rotation values scale int group; // hitgroup vec3_t bmin, bmax; // bounding box } s_bonetable_t; EXTERN s_bonetable_t bonetable[MAXSTUDIOSRCBONES]; int numrenamedbones; typedef struct { char from[32]; char to[32]; } s_renamebone_t; EXTERN s_renamebone_t renamedbone[MAXSTUDIOSRCBONES]; int numhitboxes; typedef struct { char name[32]; // bone name int bone; int group; // hitgroup int model; vec3_t bmin, bmax; // bounding box } s_bbox_t; EXTERN s_bbox_t hitbox[MAXSTUDIOSRCBONES]; int numhitgroups; typedef struct { int models; int group; char name[32]; // bone name } s_hitgroup_t; EXTERN s_hitgroup_t hitgroup[MAXSTUDIOSRCBONES]; typedef struct { char name[32]; int bone; int type; int index; float start; float end; } s_bonecontroller_t; s_bonecontroller_t bonecontroller[MAXSTUDIOSRCBONES]; int numbonecontrollers; typedef struct { char name[32]; char bonename[32]; int index; int bone; int type; vec3_t org; } s_attachment_t; s_attachment_t attachment[MAXSTUDIOSRCBONES]; int numattachments; typedef struct { char name[64]; int parent; int mirrored; } s_node_t; EXTERN char mirrored[MAXSTUDIOSRCBONES][64]; EXTERN int nummirrored; EXTERN int numani; typedef struct { char name[64]; int startframe; int endframe; int flags; int numbones; s_node_t node[MAXSTUDIOSRCBONES]; int bonemap[MAXSTUDIOSRCBONES]; int boneimap[MAXSTUDIOSRCBONES]; vec3_t *pos[MAXSTUDIOSRCBONES]; vec3_t *rot[MAXSTUDIOSRCBONES]; int numanim[MAXSTUDIOSRCBONES][6]; mstudioanimvalue_t *anim[MAXSTUDIOSRCBONES][6]; } s_animation_t; EXTERN s_animation_t *panimation[MAXSTUDIOANIMATIONS]; typedef struct { int event; int frame; char options[64]; } s_event_t; typedef struct { int index; vec3_t org; int start; int end; } s_pivot_t; EXTERN int numseq; typedef struct { int motiontype; vec3_t linearmovement; char name[64]; int flags; float fps; int numframes; int activity; int actweight; int frameoffset; // used to adjust frame numbers int numevents; s_event_t event[MAXSTUDIOEVENTS]; int numpivots; s_pivot_t pivot[MAXSTUDIOPIVOTS]; int numblends; s_animation_t *panim[MAXSTUDIOGROUPS]; float blendtype[2]; float blendstart[2]; float blendend[2]; vec3_t automovepos[MAXSTUDIOANIMATIONS]; vec3_t automoveangle[MAXSTUDIOANIMATIONS]; int seqgroup; int animindex; vec3_t bmin; vec3_t bmax; int entrynode; int exitnode; int nodeflags; } s_sequence_t; EXTERN s_sequence_t sequence[MAXSTUDIOSEQUENCES]; EXTERN int numseqgroups; typedef struct { char label[32]; char name[64]; } s_sequencegroup_t; EXTERN s_sequencegroup_t sequencegroup[MAXSTUDIOSEQUENCES]; EXTERN int numxnodes; EXTERN int xnode[100][100]; typedef struct { byte r, g, b; } rgb_t; typedef struct { byte b, g, r, x; } rgb2_t; // FIXME: what about texture overrides inline with loading models typedef struct { char name[64]; int flags; int srcwidth; int srcheight; byte *ppicture; rgb_t *ppal; float max_s; float min_s; float max_t; float min_t; int skintop; int skinleft; int skinwidth; int skinheight; float fskintop; float fskinleft; float fskinwidth; float fskinheight; int size; void *pdata; int parent; } s_texture_t; EXTERN s_texture_t texture[MAXSTUDIOSKINS]; EXTERN int numtextures; EXTERN float gamma; EXTERN int numskinref; EXTERN int numskinfamilies; EXTERN int skinref[256][MAXSTUDIOSKINS]; // [skin][skinref], returns texture index EXTERN int numtexturegroups; EXTERN int numtexturelayers[32]; EXTERN int numtexturereps[32]; EXTERN int texturegroup[32][32][32]; typedef struct { int alloctris; int numtris; s_trianglevert_t (*triangle)[3]; int skinref; int numnorms; } s_mesh_t; typedef struct { vec3_t pos; vec3_t rot; } s_bone_t; typedef struct s_model_s { char name[64]; int numbones; s_node_t node[MAXSTUDIOSRCBONES]; s_bone_t skeleton[MAXSTUDIOSRCBONES]; int boneref[MAXSTUDIOSRCBONES]; // is local bone (or child) referenced with a vertex int bonemap[MAXSTUDIOSRCBONES]; // local bone to world bone mapping int boneimap[MAXSTUDIOSRCBONES]; // world bone to local bone mapping vec3_t boundingbox[MAXSTUDIOSRCBONES][2]; s_mesh_t *trimesh[MAXSTUDIOTRIANGLES]; int trimap[MAXSTUDIOTRIANGLES]; int numverts; s_vertex_t vert[MAXSTUDIOVERTS]; int numnorms; s_normal_t normal[MAXSTUDIOVERTS]; int nummesh; s_mesh_t *pmesh[MAXSTUDIOMESHES]; float boundingradius; int numframes; float interval; struct s_model_s *next; } s_model_t; EXTERN int nummodels; EXTERN s_model_t *model[MAXSTUDIOMODELS]; EXTERN vec3_t adjust; EXTERN vec3_t defaultadjust; typedef struct { char name[32]; int nummodels; int base; s_model_t *pmodel[MAXSTUDIOMODELS]; } s_bodypart_t; EXTERN int numbodyparts; EXTERN s_bodypart_t bodypart[MAXSTUDIOBODYPARTS]; extern int BuildTris (s_trianglevert_t (*x)[3], s_mesh_t *y, byte **ppdata );