/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef GAME_H #define GAME_H extern void GameDLLInit( void ); extern cvar_t displaysoundlist; extern cvar_t mapcyclefile; extern cvar_t servercfgfile; extern cvar_t lservercfgfile; // multiplayer server rules extern cvar_t fraglimit; extern cvar_t timelimit; extern cvar_t friendlyfir; extern cvar_t falldamage; extern cvar_t weaponstay; extern cvar_t forcerespaw; extern cvar_t footsteps; extern cvar_t flashlight; extern cvar_t aimcrosshair; extern cvar_t decalfrequency; extern cvar_t teamlist; extern cvar_t teamoverride; extern cvar_t defaultteam; #endif // GAME_H