//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #if !defined( HUD_SERVERSH ) #define HUD_SERVERSH #pragma once #define NET_CALLBACK /* */ // Dispatchers void NET_CALLBACK ListResponse( struct net_response_s *response ); void NET_CALLBACK ServerResponse( struct net_response_s *response ); void NET_CALLBACK PingResponse( struct net_response_s *response ); void NET_CALLBACK RulesResponse( struct net_response_s *response ); void NET_CALLBACK PlayersResponse( struct net_response_s *response ); void ServersInit( void ); void ServersShutdown( void ); void ServersThink( double time ); void ServersCancel( void ); // Get list and get server info from each void ServersList( void ); // Query for IP / IPX LAN servers void BroadcastServersList( int clearpending ); void ServerPing( int server ); void ServerRules( int server ); void ServerPlayers( int server ); int ServersGetCount( void ); const char *ServersGetInfo( int server ); int ServersIsQuerying( void ); void SortServers( const char *fieldname ); #endif // HUD_SERVERSH