/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * ****/ // // trilib.c: library for loading triangles from an Alias triangle file // #include #include "cmdlib.h" #include "mathlib.h" #include "trilib.h" // on disk representation of a face #define FLOAT_START 99999.0 #define FLOAT_END -FLOAT_START #define MAGIC 123322 //#define NOISY 1 typedef struct { float v[3]; } vector; typedef struct { vector n; /* normal */ vector p; /* point */ vector c; /* color */ float u; /* u */ float v; /* v */ } aliaspoint_t; typedef struct { aliaspoint_t pt[3]; } tf_triangle; void ByteSwapTri (tf_triangle *tri) { int i; for (i=0 ; iverts[j][k] = tri.pt[j].p.v[k]; } } ptri++; if ((ptri - *pptri) >= MAXTRIANGLES) Error ("Error: too many triangles; increase MAXTRIANGLES\n"); } } *numtriangles = ptri - *pptri; fclose (input); }