# # Half-Life StandardSDK 2.2 mp_i386.so Makefile for i386 Linux # # October 2001 by Leon Hartwig (hartwig@valvesoftware.com) # DLLNAME=mp ARCH=i386 #make sure this is the correct compiler for your system CC=gcc DLL_SRCDIR=. ENGINE_SRCDIR=../engine COMMON_SRCDIR=../common WPN_SHARED_SRCDIR=./wpn_shared PM_SHARED_SRCDIR=../pm_shared GAME_SHARED_SRCDIR=../game_shared DLL_OBJDIR=$(DLL_SRCDIR)/obj WPN_SHARED_OBJDIR=$(WPN_SHARED_SRCDIR)/obj PM_SHARED_OBJDIR=$(PM_SHARED_SRCDIR)/obj GAME_SHARED_OBJDIR=$(GAME_SHARED_SRCDIR)/obj BASE_CFLAGS= -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp \ -DCLIENT_WEAPONS #safe optimization CFLAGS=$(BASE_CFLAGS) -w -m486 -O1 #full optimization #CFLAGS=$(BASE_CFLAGS) -w -O1 -m486 -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations \ -malign-loops=2 -malign-jumps=2 -malign-functions=2 #use these when debugging #CFLAGS=$(BASE_CFLAGS) -g INCLUDEDIRS=-I. -I$(ENGINE_SRCDIR) -I$(COMMON_SRCDIR) -I$(PM_SHARED_SRCDIR) -I$(GAME_SHARED_SRCDIR) LDFLAGS= SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared DO_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(INCLUDEDIRS) -o $@ -c $< ############################################################################# # SETUP AND BUILD # GAME ############################################################################# $(DLL_OBJDIR)/%.o: $(DLL_SRCDIR)/%.cpp $(DO_CC) $(WPN_SHARED_OBJDIR)/%.o: $(WPN_SHARED_SRCDIR)/%.cpp $(DO_CC) $(GAME_SHARED_OBJDIR)/%.o: $(GAME_SHARED_SRCDIR)/%.cpp $(DO_CC) $(PM_SHARED_OBJDIR)/%.o: $(PM_SHARED_SRCDIR)/%.c $(DO_CC) OBJ = \ $(DLL_OBJDIR)/airtank.o \ $(DLL_OBJDIR)/animating.o \ $(DLL_OBJDIR)/animation.o \ $(DLL_OBJDIR)/bmodels.o \ $(DLL_OBJDIR)/buttons.o \ $(DLL_OBJDIR)/cbase.o \ $(DLL_OBJDIR)/client.o \ $(DLL_OBJDIR)/combat.o \ $(DLL_OBJDIR)/crossbow.o \ $(DLL_OBJDIR)/crowbar.o \ $(DLL_OBJDIR)/doors.o \ $(DLL_OBJDIR)/effects.o \ $(DLL_OBJDIR)/egon.o \ $(DLL_OBJDIR)/explode.o \ $(DLL_OBJDIR)/func_break.o \ $(DLL_OBJDIR)/func_tank.o \ $(DLL_OBJDIR)/game.o \ $(DLL_OBJDIR)/gamerules.o \ $(DLL_OBJDIR)/gauss.o \ $(DLL_OBJDIR)/ggrenade.o \ $(DLL_OBJDIR)/globals.o \ $(DLL_OBJDIR)/h_ai.o \ $(DLL_OBJDIR)/h_battery.o \ $(DLL_OBJDIR)/h_cycler.o \ $(DLL_OBJDIR)/h_export.o \ $(DLL_OBJDIR)/handgrenade.o \ $(DLL_OBJDIR)/healthkit.o \ $(DLL_OBJDIR)/hornet.o \ $(DLL_OBJDIR)/hornetgun.o \ $(DLL_OBJDIR)/items.o \ $(DLL_OBJDIR)/lights.o \ $(DLL_OBJDIR)/maprules.o \ $(DLL_OBJDIR)/mortar.o \ $(DLL_OBJDIR)/mp5.o \ $(DLL_OBJDIR)/mpstubb.o \ $(DLL_OBJDIR)/multiplay_gamerules.o \ $(DLL_OBJDIR)/pathcorner.o \ $(DLL_OBJDIR)/plane.o \ $(DLL_OBJDIR)/plats.o \ $(DLL_OBJDIR)/player.o \ $(DLL_OBJDIR)/python.o \ $(DLL_OBJDIR)/rpg.o \ $(DLL_OBJDIR)/satchel.o \ $(DLL_OBJDIR)/shotgun.o \ $(DLL_OBJDIR)/singleplay_gamerules.o \ $(DLL_OBJDIR)/skill.o \ $(DLL_OBJDIR)/sound.o \ $(DLL_OBJDIR)/soundent.o \ $(DLL_OBJDIR)/spectator.o \ $(DLL_OBJDIR)/squeakgrenade.o \ $(DLL_OBJDIR)/subs.o \ $(DLL_OBJDIR)/teamplay_gamerules.o \ $(DLL_OBJDIR)/triggers.o \ $(DLL_OBJDIR)/tripmine.o \ $(DLL_OBJDIR)/util.o \ $(DLL_OBJDIR)/weapons.o \ $(DLL_OBJDIR)/world.o \ $(DLL_OBJDIR)/xen.o \ $(WPN_SHARED_OBJDIR)/hl_wpn_glock.o \ $(GAME_SHARED_OBJDIR)/voice_gamemgr.o \ $(PM_SHARED_OBJDIR)/pm_debug.o \ $(PM_SHARED_OBJDIR)/pm_math.o \ $(PM_SHARED_OBJDIR)/pm_shared.o $(DLLNAME)_$(ARCH).$(SHLIBEXT) : neat $(OBJ) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) $(LDFLAGS) -o $@ $(OBJ) neat: -mkdir $(DLL_OBJDIR) -mkdir $(WPN_SHARED_OBJDIR) -mkdir $(GAME_SHARED_OBJDIR) -mkdir $(PM_SHARED_OBJDIR) clean: -rm -f $(OBJ) -rm -f $(DLLNAME)_$(ARCH).$(SHLIBEXT) spotless: clean -rm -r $(DLL_OBJDIR) -rm -r $(WPN_SHARED_OBJDIR) -rm -r $(GAME_SHARED_OBJDIR) -rm -r $(PM_SHARED_OBJDIR)