//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= // hltv.h // all shared consts between server, clients and proxy #define TYPE_CLIENT 0 // client is a normal HL client (default) #define TYPE_PROXY 1 // client is another proxy #define TYPE_DIRECTOR 2 // client is a director #define TYPE_COMMENTATOR 3 // client is a commentator #define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director command #define HLTV_STATUS 1 // send status infos about proxy #define HLTV_CAMERA 2 // set the actual director camera position #define HLTV_EVENT 3 // informs the dircetor about ann important game event #define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important) #define DRC_FLAG_SIDE (1<<4) #define DRC_FLAG_DRAMATIC (1<<5) // commands of the director API function CallDirectorProc(...) #define DRCAPI_NOP 0 // no operation #define DRCAPI_ACTIVE 1 // de/acivates director mode in engine #define DRCAPI_STATUS 2 // request proxy information #define DRCAPI_SETCAM 3 // set camera n to given position and angle #define DRCAPI_GETCAM 4 // request camera n position and angle #define DRCAPI_DIRTIME 5 // set director time #define DRCAPI_DIRSCALE 6 // set time scale #define DRCAPI_SETVIEWMODE 7 // overview or 4 cameras #define DRCAPI_SETOVERVIEWPARAMS 8 // sets parameter for overview mode #define DRCAPI_SETFOCUS 9 // set the camera which has the input focus #define DRCAPI_GETTARGETS 10 // queries engine for player list #define DRCAPI_SETVIEWPOINTS 11 // gives engine all waypoints