/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * ****/ #include "csg.h" typedef struct { char identification[4]; // should be WAD2/WAD3 int numlumps; int infotableofs; } wadinfo_t; typedef struct { int filepos; int disksize; int size; // uncompressed char type; char compression; char pad1, pad2; char name[16]; // must be null terminated int iTexFile; // index of the wad this texture is located in } lumpinfo_t; int nummiptex; lumpinfo_t miptex[MAX_MAP_TEXTURES]; int nTexLumps = 0; lumpinfo_t *lumpinfo = NULL; int nTexFiles = 0; FILE *texfiles[128]; int nWadInclude; char *pszWadInclude[128]; qboolean wadInclude[128]; // include the textures from this WAD in the BSP void CleanupName (char *in, char *out) { int i; for (i=0 ; i< 16 ; i++ ) { if (!in[i]) break; out[i] = toupper(in[i]); } for ( ; i< 16 ; i++ ) out[i] = 0; } /* ================= lump_sorters ================= */ int lump_sorter_by_wad_and_name( const void *lump1, const void *lump2 ) { lumpinfo_t *plump1 = (lumpinfo_t *)lump1; lumpinfo_t *plump2 = (lumpinfo_t *)lump2; if ( plump1->iTexFile == plump2->iTexFile ) return strcmp( plump1->name, plump2->name ); else return plump1->iTexFile - plump2->iTexFile; } int lump_sorter_by_name( const void *lump1, const void *lump2 ) { lumpinfo_t *plump1 = (lumpinfo_t *)lump1; lumpinfo_t *plump2 = (lumpinfo_t *)lump2; return strcmp( plump1->name, plump2->name ); } /* ================= TEX_InitFromWad ================= */ qboolean TEX_InitFromWad (char *path) { int i; wadinfo_t wadinfo; char szTmpPath[512]; char *pszWadFile; strcpy(szTmpPath, path); // temporary kludge so we don't have to deal with no occurances of a semicolon // in the path name .. if(strchr(szTmpPath, ';') == NULL) strcat(szTmpPath, ";"); pszWadFile = strtok(szTmpPath, ";"); while(pszWadFile) { FILE *texfile; // temporary used in this loop texfiles[nTexFiles] = fopen(pszWadFile, "rb"); if (!texfiles[nTexFiles]) { // maybe this wad file has a hard code drive if (pszWadFile[1] == ':') { pszWadFile += 2; // skip past the file texfiles[nTexFiles] = fopen (pszWadFile, "rb"); } } if (!texfiles[nTexFiles]) { printf ("WARNING: couldn't open %s\n", pszWadFile); return false; } ++nTexFiles; // look and see if we're supposed to include the textures from this WAD in the bsp. for (i = 0; i < nWadInclude; i++) { if (stricmp( pszWadInclude[i], pszWadFile ) == 0) { wadInclude[nTexFiles-1] = true; } } // temp assignment to make things cleaner: texfile = texfiles[nTexFiles-1]; printf ("Using WAD File: %s\n", pszWadFile); SafeRead(texfile, &wadinfo, sizeof(wadinfo)); if (strncmp (wadinfo.identification, "WAD2", 4) && strncmp (wadinfo.identification, "WAD3", 4)) Error ("TEX_InitFromWad: %s isn't a wadfile",pszWadFile); wadinfo.numlumps = LittleLong(wadinfo.numlumps); wadinfo.infotableofs = LittleLong(wadinfo.infotableofs); fseek (texfile, wadinfo.infotableofs, SEEK_SET); lumpinfo = realloc(lumpinfo, (nTexLumps + wadinfo.numlumps) * sizeof(lumpinfo_t)); for(i = 0; i < wadinfo.numlumps; i++) { SafeRead(texfile, &lumpinfo[nTexLumps], sizeof(lumpinfo_t) - sizeof(int)); // iTexFile is NOT read from file CleanupName (lumpinfo[nTexLumps].name, lumpinfo[nTexLumps].name); lumpinfo[nTexLumps].filepos = LittleLong(lumpinfo[nTexLumps].filepos); lumpinfo[nTexLumps].disksize = LittleLong(lumpinfo[nTexLumps].disksize); lumpinfo[nTexLumps].iTexFile = nTexFiles-1; ++nTexLumps; } // next wad file pszWadFile = strtok(NULL, ";"); } qsort( (void *)lumpinfo, (size_t)nTexLumps, sizeof(lumpinfo[0]), lump_sorter_by_name ); return true; } /* ================== FindTexture ================== */ lumpinfo_t * FindTexture (lumpinfo_t *source ) { lumpinfo_t *found = NULL; if ( !( found = bsearch( source, (void *)lumpinfo, (size_t)nTexLumps, sizeof(lumpinfo[0]), lump_sorter_by_name ) ) ) printf ("WARNING: texture %s not found in BSP's wad file list!\n", source->name); return found; } /* ================== LoadLump ================== */ int LoadLump (lumpinfo_t *source, byte *dest, int *texsize) { *texsize = 0; if ( source->filepos ) { fseek (texfiles[source->iTexFile], source->filepos, SEEK_SET); *texsize = source->disksize; // Should we just load the texture header w/o the palette & bitmap? if ( wadtextures && !wadInclude[source->iTexFile] ) { // Just read the miptex header and zero out the data offsets. // We will load the entire texture from the WAD at engine runtime int i; miptex_t *miptex = (miptex_t *)dest; SafeRead (texfiles[source->iTexFile], dest, sizeof(miptex_t) ); for( i=0; ioffsets[i] = 0; return sizeof(miptex_t); } else { // Load the entire texture here so the BSP contains the texture SafeRead (texfiles[source->iTexFile], dest, source->disksize ); return source->disksize; } } printf ("WARNING: texture %s not found in BSP's wad file list!\n", source->name); return 0; } /* ================== AddAnimatingTextures ================== */ void AddAnimatingTextures (void) { int base; int i, j, k; char name[32]; base = nummiptex; for (i=0 ; imiptex; tx->miptex = FindMiptex( miptex_name ); // Free up the originally strdup()'ed miptex_name free( miptex_name ); } } qprintf( "qsort(miptex) elapsed time = %ldms\n", GetTickCount()-start ); start = GetTickCount(); { // Now setup to get the miptex data (or just the headers if using -wadtextures) from the wadfile l = (dmiptexlump_t *)dtexdata; data = (byte *)&l->dataofs[nummiptex]; l->nummiptex = nummiptex; for (i=0 ; idataofs[i] = data - (byte *)l; len = LoadLump (miptex+i, data, &texsize); if (data + len - dtexdata >= MAX_MAP_MIPTEX) Error ("Textures exceeded MAX_MAP_MIPTEX"); if (!len) l->dataofs[i] = -1; // didn't find the texture else { totaltexsize += texsize; if ( totaltexsize > MAX_MAP_MIPTEX ) Error("Textures exceeded MAX_MAP_MIPTEX" ); } data += len; } texdatasize = data - dtexdata; } qprintf( "LoadLump() elapsed time = %ldms\n", GetTickCount()-start ); } //========================================================================== int FindMiptex (char *name) { int i; ThreadLock (); for (i=0 ; iname); // Note: FindMiptex() still needs to be called here to add it to the global miptex array // Very Sleazy Hack 104 - since the tx.miptex index will be bogus after we sort the miptex array later // Put the string name of the miptex in this "index" until after we are done sorting it in WriteMiptex(). tx.miptex = (int)strdup(bt->name); // set the special flag if (bt->name[0] == '*' || !Q_strncasecmp (bt->name, "sky",3) || !Q_strncasecmp (bt->name, "clip",4) || !Q_strncasecmp (bt->name, "origin",6) || !Q_strncasecmp (bt->name, "aaatrigger",10)) tx.flags |= TEX_SPECIAL; if (g_nMapFileVersion < 220) { TextureAxisFromPlane(plane, vecs[0], vecs[1]); } if (!bt->scale[0]) bt->scale[0] = 1; if (!bt->scale[1]) bt->scale[1] = 1; if (g_nMapFileVersion < 220) { // rotate axis if (bt->rotate == 0) { sinv = 0 ; cosv = 1; } else if (bt->rotate == 90) { sinv = 1 ; cosv = 0; } else if (bt->rotate == 180) { sinv = 0 ; cosv = -1; } else if (bt->rotate == 270) { sinv = -1 ; cosv = 0; } else { ang = bt->rotate / 180 * Q_PI; sinv = sin(ang); cosv = cos(ang); } if (vecs[0][0]) sv = 0; else if (vecs[0][1]) sv = 1; else sv = 2; if (vecs[1][0]) tv = 0; else if (vecs[1][1]) tv = 1; else tv = 2; for (i=0 ; i<2 ; i++) { ns = cosv * vecs[i][sv] - sinv * vecs[i][tv]; nt = sinv * vecs[i][sv] + cosv * vecs[i][tv]; vecs[i][sv] = ns; vecs[i][tv] = nt; } for (i=0 ; i<2 ; i++) for (j=0 ; j<3 ; j++) tx.vecs[i][j] = vecs[i][j] / bt->scale[i]; } else { tx.vecs[0][0] = bt->UAxis[0] / bt->scale[0]; tx.vecs[0][1] = bt->UAxis[1] / bt->scale[0]; tx.vecs[0][2] = bt->UAxis[2] / bt->scale[0]; tx.vecs[1][0] = bt->VAxis[0] / bt->scale[1]; tx.vecs[1][1] = bt->VAxis[1] / bt->scale[1]; tx.vecs[1][2] = bt->VAxis[2] / bt->scale[1]; } tx.vecs[0][3] = bt->shift[0] + DotProduct( origin, tx.vecs[0] ); tx.vecs[1][3] = bt->shift[1] + DotProduct( origin, tx.vecs[1] ); // // find the texinfo // ThreadLock (); tc = texinfo; for (i=0 ; imiptex), (char *)(tx.miptex)) != 0 ) continue; if (tc->flags != tx.flags) continue; for (j=0 ; j<2 ; j++) { for (k=0 ; k<4 ; k++) { if (tc->vecs[j][k] != tx.vecs[j][k]) goto skip; } } ThreadUnlock (); return i; skip:; } if (numtexinfo == MAX_MAP_TEXINFO) Error ("Exceeded MAX_MAP_TEXINFO"); *tc = tx; numtexinfo++; ThreadUnlock (); return i; }