forked from valve/halflife-sdk
client, game_shared: fix includes case
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9e271427b8
commit
db368301b2
16 changed files with 30 additions and 30 deletions
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@ -21,7 +21,7 @@
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#include "hud.h"
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#include "cl_util.h"
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#include "netadr.h"
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#include "vgui_schememanager.h"
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#include "vgui_SchemeManager.h"
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extern "C"
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{
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@ -31,7 +31,7 @@
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#include "demo.h"
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#include "demo_api.h"
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#include "tw_vgui.h"
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#include "vgui_scorepanel.h"
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#include "vgui_ScorePanel.h"
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#include "tw_common.h"
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extern int g_iClientLasersEnabled[32];
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@ -33,12 +33,12 @@
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#include "tw_vgui.h"
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#include "vgui_TheWastesViewport.h"
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#include "vgui_ServerBrowser.h"
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#include "..\game_shared\vgui_LoadTGA.h"
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#include "vgui_loadtga.h"
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#include "tw_vgui.h"
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// Arrow filenames
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char *sArrowFilenames[] =
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const char *sArrowFilenames[] =
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{
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"arrowup",
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"arrowdn",
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@ -26,8 +26,8 @@
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#include "cl_entity.h"
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#include "tw_vgui.h"
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#include "vgui_TheWastesViewport.h"
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#include "..\game_shared\vgui_helpers.h"
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#include "..\game_shared\vgui_loadtga.h"
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#include "vgui_helpers.h"
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#include "vgui_loadtga.h"
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#include "vgui_ScorePanel.h"
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hud_player_info_t g_PlayerInfoList[MAX_PLAYERS+1]; // player info from the engine
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@ -14,7 +14,7 @@
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#include<VGUI_TextGrid.h>
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#include<VGUI_Label.h>
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#include<VGUI_TextImage.h>
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#include "..\game_shared\vgui_listbox.h"
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#include "vgui_listbox.h"
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#include <ctype.h>
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@ -221,8 +221,8 @@ private:
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class ScoreTablePanel;
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#include "..\game_shared\vgui_grid.h"
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#include "..\game_shared\vgui_defaultinputsignal.h"
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#include "vgui_grid.h"
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#include "vgui_defaultinputsignal.h"
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//-----------------------------------------------------------------------------
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// Purpose: Scoreboard back panel
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@ -12,8 +12,8 @@
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#endif
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#include "vgui_label.h"
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#include "vgui_imagepanel.h"
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#include "VGUI_Label.h"
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#include "VGUI_ImagePanel.h"
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#include "vgui_defaultinputsignal.h"
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@ -12,7 +12,7 @@
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#endif
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#include "vgui_inputsignal.h"
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#include "VGUI_InputSignal.h"
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namespace vgui
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@ -12,7 +12,7 @@
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#endif
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#include "vgui_panel.h"
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#include "VGUI_Panel.h"
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namespace vgui
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@ -12,8 +12,8 @@
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#endif
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#include "vgui_panel.h"
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#include "vgui_label.h"
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#include "VGUI_Panel.h"
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#include "VGUI_Label.h"
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inline int PanelTop(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return y;}
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@ -15,8 +15,8 @@
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#include "VGUI_Panel.h"
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#include "VGUI_IntChangeSignal.h"
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#include "VGUI_Slider2.h"
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#include "VGUI_ScrollBar2.h"
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#include "vgui_slider2.h"
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#include "vgui_scrollbar2.h"
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namespace vgui
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@ -7,9 +7,9 @@
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#include "../cl_dll/wrect.h"
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#include "../cl_dll/cl_dll.h"
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#include "vgui.h"
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#include "VGUI.h"
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#include "vgui_loadtga.h"
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#include "vgui_inputstream.h"
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#include "VGUI_InputStream.h"
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// ---------------------------------------------------------------------- //
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@ -11,7 +11,7 @@
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#pragma once
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#endif
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#include "vgui_bitmaptga.h"
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#include "VGUI_BitmapTGA.h"
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vgui::BitmapTGA* vgui_LoadTGA(char const *pFilename);
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vgui::BitmapTGA* vgui_LoadTGANoInvertAlpha(char const *pFilename);
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@ -6,8 +6,8 @@
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//=============================================================================
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#include "VGUI_ScrollBar2.h"
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#include "VGUI_Slider2.h"
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#include "vgui_scrollbar2.h"
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#include "vgui_slider2.h"
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#include<VGUI_IntChangeSignal.h>
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#include<VGUI_Button.h>
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@ -5,7 +5,7 @@
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// $NoKeywords: $
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//=============================================================================
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#include "VGUI_Slider2.h"
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#include "vgui_slider2.h"
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#include<VGUI_InputSignal.h>
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#include<VGUI_App.h>
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@ -433,4 +433,4 @@ void Slider2::setRangeWindowEnabled(bool state)
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void Slider2::setButtonOffset(int buttonOffset)
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{
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_buttonOffset=buttonOffset;
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}
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}
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@ -25,7 +25,7 @@
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#include "VGUI_TextImage.h"
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#include "vgui_loadtga.h"
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#include "vgui_helpers.h"
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#include "vgui_mousecode.h"
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#include "VGUI_MouseCode.h"
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#include "../cl_dll/tw_vgui.h"
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@ -11,14 +11,14 @@
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#include "../cl_dll/vgui_TheWastesViewport.h"
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#include "vgui_actionsignal.h"
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#include "VGUI_ActionSignal.h"
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#include "voice_vgui_tweakdlg.h"
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#include "voice_vgui_tweakdlg.h"
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#include "vgui_panel.h"
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#include "vgui_scrollbar.h"
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#include "vgui_slider.h"
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#include "VGUI_Panel.h"
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#include "VGUI_ScrollBar.h"
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#include "VGUI_Slider.h"
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#include "ivoicetweak.h"
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#include "vgui_button.h"
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#include "VGUI_Button.h"
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#include "vgui_checkbutton2.h"
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#include "vgui_helpers.h"
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