client: use correct standard library includes

This commit is contained in:
Alibek Omarov 2023-09-09 03:01:04 +03:00
parent 7f841974b2
commit c66d56e029
3 changed files with 8 additions and 2 deletions

View file

@ -14,6 +14,7 @@
#if !defined( __PARTICLEBASE_H_ )
#define __PARTICLEBASE_H_
#include <string.h> // memset
#include <list>
using namespace std;
@ -155,4 +156,4 @@ private:
extern CParticleSystemManager g_ParticleSystemManager;
#endif
#endif

View file

@ -12,7 +12,11 @@
#include "hud_servers.h"
#include "net_api.h"
#include <string.h>
#ifdef _WIN32
#include <winsock.h>
#else
#include <arpa/inet.h>
#endif
static int context_id;
@ -1232,4 +1236,4 @@ void ServerPlayers( int server )
{
g_pServers->ServerPlayers( server );
}
}
}

View file

@ -16,6 +16,7 @@
// parsebsp.cpp -> parse bsp entity information client side
// some of this code was graciously accepted from DMC_Teleporters.cpp
//
#include <string.h> // memset
#include "extdll.h"
#include "entity_state.h"
#include "pm_defs.h"