utils: vgui: update VGUI headers, add Linux shared library to link against

This commit is contained in:
Alibek Omarov 2023-09-06 05:23:06 +03:00
parent 72e2f4e2f4
commit add1d81cc1
82 changed files with 227 additions and 97 deletions

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -80,7 +80,8 @@
#ifdef _WIN32
# define VGUIAPI __declspec( dllexport )
#else
# define VGUIAPI
# define VGUIAPI __attribute__ ((visibility("default")))
#include <sys/types.h> // size_t define
#endif
#define null 0L
@ -93,7 +94,7 @@ typedef unsigned long ulong;
namespace vgui
{
VGUIAPI void vgui_setMalloc(void* (*malloc)(size_t size));
VGUIAPI void vgui_setMalloc(void *(*malloc)(size_t size) );
VGUIAPI void vgui_setFree(void (*free)(void* memblock));
VGUIAPI void vgui_strcpy(char* dst,int dstLen,const char* src);
VGUIAPI char* vgui_strdup(const char* src);

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -17,8 +17,6 @@
namespace vgui
{
enum MouseCode;
enum KeyCode;
class Panel;
class TickSignal;
class Scheme;
@ -117,7 +115,7 @@ protected:
bool _buildMode;
bool _wantedBuildMode;
Panel* _mouseArenaPanel;
Cursor* _cursor[Cursor::DefaultCursor::dc_last];
Cursor* _cursor[Cursor::dc_last];
Cursor* _cursorOveride;
private:
long _nextTickMillis;

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -10,7 +10,8 @@
#include<VGUI.h>
#include<VGUI_Dar.h>
#include <VGUI_MouseCode.h>
#include <VGUI_KeyCode.h>
namespace vgui
{

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -34,7 +34,7 @@ public:
dc_sizeall,
dc_no,
dc_hand,
dc_last,
dc_last
};
private:
int _hotspot[2];
@ -54,4 +54,4 @@ public:
}
#endif
#endif

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -166,6 +166,7 @@ protected:
ELEMTYPE* _data;
};
#ifdef _WIN32
//forward referencing all the template types used so they get exported
template class VGUIAPI Dar<char>;
template class VGUIAPI Dar<char*>;
@ -185,7 +186,7 @@ template class VGUIAPI Dar<class ChangeSignal*>;
template class VGUIAPI Dar<class Panel*>;
template class VGUIAPI Dar<class Label*>;
template class VGUIAPI Dar<class RepaintSignal*>;
#endif
}

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -32,6 +32,9 @@ class VGUIAPI Font
virtual void getCharABCwide(int ch,int& a,int& b,int& c);
virtual void getTextSize(const char* text,int& wide,int& tall);
virtual int getTall();
#ifndef _WIN32
virtual int getWide();
#endif
virtual int getId();
protected:
char* _name;

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -117,7 +117,7 @@ enum VGUIAPI KeyCode
KEY_F10,
KEY_F11,
KEY_F12,
KEY_LAST,
KEY_LAST
};
}

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -11,6 +11,7 @@
#include<VGUI.h>
#include<VGUI_Panel.h>
#include<VGUI_Scheme.h>
#include<VGUI_Image.h>
//TODO: this should use a TextImage for the text

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -17,8 +17,8 @@ enum VGUIAPI MouseCode
MOUSE_LEFT=0,
MOUSE_RIGHT,
MOUSE_MIDDLE,
MOUSE_LAST,
MOUSE_LAST
};
}
#endif
#endif

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -28,6 +28,10 @@ TODO:
#include<VGUI_Dar.h>
#include<VGUI_Scheme.h>
#include<VGUI_Color.h>
#include<VGUI_Cursor.h>
#include <VGUI_MouseCode.h>
#include <VGUI_KeyCode.h>
#include <VGUI_RepaintSignal.h>
namespace vgui
{
@ -214,7 +218,7 @@ private:
bool _paintBorderEnabled;
bool _paintBackgroundEnabled;
bool _paintEnabled;
friend class Panel;
// friend class Panel;
friend class App;
friend class SurfaceBase;
friend class Image;

View file

@ -0,0 +1,117 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_Point_H
#define VGUI_Point_H
#ifdef _WIN32
#pragma once
#endif
#include <VGUI.h>
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Basic handler for a Points in 2 dimensions
// This class is fully inline
//-----------------------------------------------------------------------------
class Point
{
public:
// constructors
Point()
{
SetPoint(0, 0);
}
Point(int x,int y)
{
SetPoint(x,y);
}
void SetPoint(int x1, int y1)
{
x=x1;
y=y1;
}
void GetPoint(int& x1,int& y1) const
{
x1 = x;
y1 = y;
}
bool operator == (Point &rhs) const
{
return ( x == rhs.x && y==rhs.y);
}
private:
int x,y;
};
}
#endif // VGUI_Point_H
//## <b>class Point</b>
//## Point is a class to handle Points in VGUI.
//## // The default Point is (0,0,0,0)
//## Point()
//##
//## // A Point may be created with x,yvalues.
//## Point(int x,int y)
//##
//## // Set the x,y components of the Point.
//## void SetPoint(int x1, int y1)
//##
//## // Get the position of the Point
//## void GetPoint(int& x1,int& y1) const
//##
//## // Point classes can be set equal to each other.
//## bool operator == (Point &rhs) const
//##
//##
//## <hr>
//##
//##
//## <method>Point()
//## Description: Default constructor. The default Point is (0,0,0,0)
//##
//##
//## <method>Point(int x,int y)
//## Description:
//## A Point may be created with a x,y position.
//## Arguments:
//## x - x position (horizontal axis) (0-65535)
//## y - y position (vertical axis) (0-65535)
//##
//##
//## <method>void SetPoint(int x1, int x1)
//## Description:
//## Set the position of the Point.
//## Arguments:
//## x - x position (horizontal axis) (0-65535)
//## y - y position (vertical axis) (0-65535)
//##
//##
//## <method>void GetPoint(int& x1,int& y1) const
//## Description:
//## Get the x,y components of a Point
//## Arguments:
//## x - x position (horizontal axis) (0-65535)
//## y - y position (vertical axis) (0-65535)
//##
//## <method>bool operator == (Point &rhs) const
//## Description:
//## Point classes can be set equal to each other.
//##
//##

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -12,7 +12,8 @@
namespace vgui
{
class Panel;
class RepaintSignal
{
public:

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -31,7 +31,7 @@ public:
sc_secondary1,
sc_secondary2,
sc_secondary3,
sc_last,
sc_last
};
enum SchemeFont
{
@ -40,7 +40,7 @@ public:
sf_primary2,
sf_primary3,
sf_secondary1,
sf_last,
sf_last
};
enum SchemeCursor
{
@ -58,7 +58,7 @@ public:
scu_sizeall,
scu_no,
scu_hand,
scu_last,
scu_last
};
public:
Scheme();
@ -79,4 +79,4 @@ protected:
}
#endif
#endif

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -17,7 +17,7 @@ namespace vgui
class VGUIAPI String
{
friend class String;
// friend class String;
private:

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -31,6 +31,7 @@ public:
virtual void createPopup(Panel* embeddedPanel);
virtual bool hasFocus();
virtual bool isWithin(int x,int y);
virtual void GetMousePos( int &x, int &y );
protected:
virtual int createNewTextureID(void);
virtual void drawSetColor(int r,int g,int b,int a);

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -44,6 +44,7 @@ public:
virtual bool hasFocus()=0;
virtual bool isWithin(int x,int y)=0;
virtual int createNewTextureID(void)=0;
virtual void GetMousePos( int &x, int &y ) = 0;
protected:
virtual void addModeInfo(int wide,int tall,int bpp);
protected:

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View file

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -10,6 +10,7 @@
#include<VGUI_Panel.h>
#include<VGUI_Dar.h>
#include<VGUI_Button.h>
namespace vgui
{

BIN
utils/vgui/lib/vgui.dylib Executable file

Binary file not shown.

BIN
utils/vgui/lib/vgui.so Executable file

Binary file not shown.

Binary file not shown.