forked from valve/halflife-sdk
client: hud_redraw: fix variable declaration
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@ -91,7 +91,7 @@ int CHud :: Redraw( float flTime, int intermission )
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m_fOldTime = m_flTime; // save time of previous redraw
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m_flTime = flTime;
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m_flTimeDelta = (double)m_flTime - m_fOldTime;
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static m_flShotTime = 0;
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static float m_flShotTime = 0;
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// Clock was reset, reset delta
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if ( m_flTimeDelta < 0 )
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