halflife-thewastes-sdk/cl_dll/vgui_CustomObjects.cpp

485 lines
12 KiB
C++
Raw Normal View History

//=========== (C) Copyright 1996-2001 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Contains implementation of various VGUI-derived objects
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#include "VGUI_Font.h"
#include "hud.h"
#include "cl_util.h"
#include "camera.h"
#include "kbutton.h"
#include "cvardef.h"
#include "usercmd.h"
#include "const.h"
#include "camera.h"
#include "in_defs.h"
#include "parsemsg.h"
#include "vgui_int.h"
#include "tw_vgui.h"
#include "vgui_TheWastesViewport.h"
#include "vgui_ServerBrowser.h"
2023-09-08 23:52:17 +00:00
#include "vgui_loadtga.h"
#include "tw_vgui.h"
// Arrow filenames
2023-09-08 23:52:17 +00:00
const char *sArrowFilenames[] =
{
"arrowup",
"arrowdn",
"arrowlt",
"arrowrt",
};
// Get the name of TGA file, without a gamedir
char *GetTGANameForRes(const char *pszName)
{
int i;
char sz[256];
static char gd[256];
if (ScreenWidth < 640)
i = 320;
else
i = 640;
sprintf(sz, pszName, i);
sprintf(gd, "gfx/vgui/%s.tga", sz);
return gd;
}
//-----------------------------------------------------------------------------
// Purpose: Loads a .tga file and returns a pointer to the VGUI tga object
//-----------------------------------------------------------------------------
BitmapTGA *LoadTGAForRes( const char* pImageName )
{
BitmapTGA *pTGA;
char sz[256];
sprintf(sz, "%%d_%s", pImageName);
pTGA = vgui_LoadTGA(GetTGANameForRes(sz));
if(pTGA == NULL)
{
// Instead of returning a null image (and probably crashing the VGUI) we are
// going to load the NULL texture. if the null textures dont exist this is
// useless anyways D: - JAC
pTGA = vgui_LoadTGA("gfx/vgui/null.tga");
}
return pTGA;
}
//===========================================================
// All TFC Hud buttons are derived from this one.
CommandButton::CommandButton( const char* text,int x,int y,int wide,int tall, bool bNoHighlight) : Button("",x,y,wide,tall)
{
m_iPlayerClass = 0;
m_bNoHighlight = bNoHighlight;
Init();
setText( text );
}
CommandButton::CommandButton( int iPlayerClass, const char* text,int x,int y,int wide,int tall) : Button("",x,y,wide,tall)
{
m_iPlayerClass = iPlayerClass;
m_bNoHighlight = false;
Init();
setText( text );
}
void CommandButton::Init( void )
{
m_pSubMenu = NULL;
m_pSubLabel = NULL;
m_pParentMenu = NULL;
// Set text color to orange
setFgColor(Scheme::sc_primary1);
// left align
setContentAlignment( vgui::Label::a_west );
// Add the Highlight signal
if (!m_bNoHighlight)
addInputSignal( new CHandler_CommandButtonHighlight(this) );
// not bound to any button yet
m_cBoundKey = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Prepends the button text with the current bound key
// if no bound key, then a clear space ' ' instead
//-----------------------------------------------------------------------------
void CommandButton::RecalculateText( void )
{
char szBuf[128];
if ( m_cBoundKey != 0 )
{
sprintf( szBuf, " %c %s", m_cBoundKey, m_sMainText );
szBuf[MAX_BUTTON_SIZE-1] = 0;
}
else
{
// just draw a space if no key bound
sprintf( szBuf, " %s", m_sMainText );
szBuf[MAX_BUTTON_SIZE-1] = 0;
}
Button::setText( szBuf );
}
void CommandButton::setText( const char *text )
{
strncpy( m_sMainText, text, MAX_BUTTON_SIZE );
m_sMainText[MAX_BUTTON_SIZE-1] = 0;
RecalculateText();
}
void CommandButton::setBoundKey( char boundKey )
{
m_cBoundKey = boundKey;
RecalculateText();
}
char CommandButton::getBoundKey( void )
{
return m_cBoundKey;
}
void CommandButton::AddSubMenu( CCommandMenu *pNewMenu )
{
m_pSubMenu = pNewMenu;
// Prevent this button from being pushed
setMouseClickEnabled( MOUSE_LEFT, false );
}
void CommandButton::UpdateSubMenus( int iAdjustment )
{
if ( m_pSubMenu )
m_pSubMenu->RecalculatePositions( iAdjustment );
}
void CommandButton::paint()
{
// Make the sub label paint the same as the button
if ( m_pSubLabel )
{
if ( isSelected() )
m_pSubLabel->PushDown();
else
m_pSubLabel->PushUp();
}
// draw armed button text in white
if ( isArmed() )
{
setFgColor( Scheme::sc_secondary2 );
}
else
{
setFgColor( Scheme::sc_primary1 );
}
Button::paint();
}
void CommandButton::paintBackground()
{
if ( isArmed() )
{
drawSetColor(TW_COMMANDBUTTON_ACTIVE_RGBA);
drawFilledRect(0,0,_size[0],_size[1]);
}
// Border
drawSetColor(TW_COMMANDBUTTON_BORDER_RGBA);
drawOutlinedRect(0,0,_size[0],_size[1]);
}
//-----------------------------------------------------------------------------
// Purpose: Highlights the current button, and all it's parent menus
//-----------------------------------------------------------------------------
void CommandButton::cursorEntered( void )
{
// unarm all the other buttons in this menu
CCommandMenu *containingMenu = getParentMenu();
if ( containingMenu )
{
containingMenu->ClearButtonsOfArmedState();
// make all our higher buttons armed
CCommandMenu *pCParent = containingMenu->GetParentMenu();
if ( pCParent )
{
CommandButton *pParentButton = pCParent->FindButtonWithSubmenu( containingMenu );
pParentButton->cursorEntered();
}
}
// arm ourselves
setArmed( true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CommandButton::cursorExited( void )
{
// only clear ourselves if we have do not have a containing menu
// only stay armed if we have a sub menu
// the buttons only unarm themselves when another button is armed instead
if ( !getParentMenu() || !GetSubMenu() )
{
setArmed( false );
}
}
//-----------------------------------------------------------------------------
// Purpose: Returns the command menu that the button is part of, if any
// Output : CCommandMenu *
//-----------------------------------------------------------------------------
CCommandMenu *CommandButton::getParentMenu( void )
{
return m_pParentMenu;
}
//-----------------------------------------------------------------------------
// Purpose: Sets the menu that contains this button
// Input : *pParentMenu -
//-----------------------------------------------------------------------------
void CommandButton::setParentMenu( CCommandMenu *pParentMenu )
{
m_pParentMenu = pParentMenu;
}
//===========================================================
int ClassButton::IsNotValid()
{
// If this is the main ChangeClass button, remove it if the player's only able to be civilians
if ( m_iPlayerClass == -1 )
{
if (gViewPort->GetValidClasses(g_iTeamNumber) == -1)
return true;
return false;
}
// Is it an illegal class?
if ((gViewPort->GetValidClasses(0) & sTFValidClassInts[ m_iPlayerClass ]) || (gViewPort->GetValidClasses(g_iTeamNumber) & sTFValidClassInts[ m_iPlayerClass ]))
return true;
// Only check current class if they've got autokill on
bool bAutoKill = CVAR_GET_FLOAT( "hud_classautokill" ) != 0;
if ( bAutoKill )
{
// Is it the player's current class?
if ( (gViewPort->IsRandomPC() && m_iPlayerClass == PC_RANDOM) || (!gViewPort->IsRandomPC() && (m_iPlayerClass == g_iPlayerClass)) )
return true;
}
return false;
}
//===========================================================
// Button with Class image beneath it
CImageLabel::CImageLabel( const char* pImageName,int x,int y ) : Label( "", x,y )
{
setContentFitted(true);
m_pTGA = LoadTGAForRes(pImageName);
setImage( m_pTGA );
}
CImageLabel::CImageLabel( const char* pImageName,int x,int y,int wide,int tall ) : Label( "", x,y,wide,tall )
{
setContentFitted(true);
m_pTGA = LoadTGAForRes(pImageName);
setImage( m_pTGA );
}
void CImageLabel::NewImage(const char *pImageName)
{
if(m_pTGA != NULL)
{
setImage(NULL);
delete m_pTGA;
}
m_pTGA = LoadTGAForRes(pImageName);
setImage(m_pTGA);
}
void CImageLabel::setImageColor(Color col)
{
m_pTGA->setColor(col);
}
//===========================================================
// Image size
int CImageLabel::getImageWide( void )
{
int iXSize, iYSize;
m_pTGA->getSize( iXSize, iYSize );
return iXSize;
}
int CImageLabel::getImageTall( void )
{
int iXSize, iYSize;
m_pTGA->getSize( iXSize, iYSize );
return iYSize;
}
//===========================================================
// Various overloaded paint functions for Custom VGUI objects
void CCommandMenu::paintBackground()
{
// Transparent black background
drawSetColor(Scheme::sc_primary3);
drawFilledRect(0,0,_size[0],_size[1]);
}
//=================================================================================
// CUSTOM SCROLLPANEL
//=================================================================================
CTFScrollButton::CTFScrollButton(int iArrow, const char* text,int x,int y,int wide,int tall) : CommandButton(text,x,y,wide,tall)
{
// Set text color to orange
setFgColor(Scheme::sc_primary1);
// Load in the arrow
m_pTGA = LoadTGAForRes( sArrowFilenames[iArrow] );
setImage( m_pTGA );
// Highlight signal
InputSignal *pISignal = new CHandler_CommandButtonHighlight(this);
addInputSignal(pISignal);
}
void CTFScrollButton::paint( void )
{
if (!m_pTGA)
return;
// draw armed button text in white
if ( isArmed() )
{
m_pTGA->setColor( Color(255,255,255, 0) );
}
else
{
m_pTGA->setColor( Color(255,255,255, 128) );
}
m_pTGA->doPaint(this);
}
void CTFScrollButton::paintBackground( void )
{
/*
if ( isArmed() )
{
// Orange highlight background
drawSetColor( Scheme::sc_primary2 );
drawFilledRect(0,0,_size[0],_size[1]);
}
// Orange Border
drawSetColor( Scheme::sc_secondary1 );
drawOutlinedRect(0,0,_size[0]-1,_size[1]);
*/
}
void CTFSlider::paintBackground( void )
{
int wide,tall,nobx,noby;
getPaintSize(wide,tall);
getNobPos(nobx,noby);
// Border
drawSetColor(TW_PANEL_BORDER_RGBA);
drawOutlinedRect( 0,0,wide,tall );
if( isVertical() )
{
// Nob Fill
drawSetColor( Scheme::sc_primary2 );
drawFilledRect( 0,nobx,wide,noby );
// Nob Outline
drawSetColor( Scheme::sc_primary1 );
drawOutlinedRect( 0,nobx,wide,noby );
}
else
{
// Nob Fill
drawSetColor( Scheme::sc_primary2 );
drawFilledRect( nobx,0,noby,tall );
// Nob Outline
drawSetColor( Scheme::sc_primary1 );
drawOutlinedRect( nobx,0,noby,tall );
}
}
CTFScrollPanel::CTFScrollPanel(int x,int y,int wide,int tall) : ScrollPanel(x,y,wide,tall)
{
ScrollBar *pScrollBar = getVerticalScrollBar();
pScrollBar->setButton( new CTFScrollButton( ARROW_UP, "", 0,0,16,16 ), 0 );
pScrollBar->setButton( new CTFScrollButton( ARROW_DOWN, "", 0,0,16,16 ), 1 );
pScrollBar->setSlider( new CTFSlider(0,wide-1,wide,(tall-(wide*2))+2,true) );
pScrollBar->setPaintBorderEnabled(false);
pScrollBar->setPaintBackgroundEnabled(false);
pScrollBar->setPaintEnabled(false);
pScrollBar = getHorizontalScrollBar();
pScrollBar->setButton( new CTFScrollButton( ARROW_LEFT, "", 0,0,16,16 ), 0 );
pScrollBar->setButton( new CTFScrollButton( ARROW_RIGHT, "", 0,0,16,16 ), 1 );
pScrollBar->setSlider( new CTFSlider(tall,0,wide-(tall*2),tall,false) );
pScrollBar->setPaintBorderEnabled(false);
pScrollBar->setPaintBackgroundEnabled(false);
pScrollBar->setPaintEnabled(false);
}
//=================================================================================
// CUSTOM HANDLERS
//=================================================================================
void CHandler_MenuButtonOver::cursorEntered(Panel *panel)
{
if ( gViewPort && m_pMenuPanel )
{
m_pMenuPanel->SetActiveInfo( m_iButton );
}
}
void CMenuHandler_StringCommandClassSelect::actionPerformed(Panel* panel)
{
CMenuHandler_StringCommand::actionPerformed( panel );
bool bAutoKill = CVAR_GET_FLOAT( "hud_classautokill" ) != 0;
if ( bAutoKill && g_iPlayerClass != 0 )
gEngfuncs.pfnClientCmd("kill");
}