2000-06-05 00:00:00 +00:00
|
|
|
/***
|
|
|
|
*
|
2001-11-08 00:00:00 +00:00
|
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
2000-06-05 00:00:00 +00:00
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
// shared event functions
|
|
|
|
#include "hud.h"
|
|
|
|
#include "cl_util.h"
|
|
|
|
#include "const.h"
|
|
|
|
#include "entity_state.h"
|
|
|
|
#include "cl_entity.h"
|
|
|
|
|
|
|
|
#include "r_efx.h"
|
|
|
|
|
|
|
|
#include "eventscripts.h"
|
|
|
|
#include "event_api.h"
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
GetEntity
|
|
|
|
|
|
|
|
Return's the requested cl_entity_t
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
struct cl_entity_s *GetEntity( int idx )
|
|
|
|
{
|
|
|
|
return gEngfuncs.GetEntityByIndex( idx );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
GetViewEntity
|
|
|
|
|
|
|
|
Return's the current weapon/view model
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
struct cl_entity_s *GetViewEntity( void )
|
|
|
|
{
|
|
|
|
return gEngfuncs.GetViewModel();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
EV_CreateTracer
|
|
|
|
|
|
|
|
Creates a tracer effect
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void EV_CreateTracer( float *start, float *end )
|
|
|
|
{
|
|
|
|
gEngfuncs.pEfxAPI->R_TracerEffect( start, end );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
EV_IsPlayer
|
|
|
|
|
|
|
|
Is the entity's index in the player range?
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
qboolean EV_IsPlayer( int idx )
|
|
|
|
{
|
|
|
|
if ( idx >= 1 && idx <= gEngfuncs.GetMaxClients() )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
EV_IsLocal
|
|
|
|
|
|
|
|
Is the entity == the local player
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
qboolean EV_IsLocal( int idx )
|
|
|
|
{
|
|
|
|
return gEngfuncs.pEventAPI->EV_IsLocal( idx - 1 ) ? true : false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
EV_GetGunPosition
|
|
|
|
|
|
|
|
Figure out the height of the gun
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void EV_GetGunPosition( event_args_t *args, float *pos, float *origin )
|
|
|
|
{
|
|
|
|
int idx;
|
|
|
|
vec3_t view_ofs;
|
|
|
|
|
|
|
|
idx = args->entindex;
|
|
|
|
|
|
|
|
VectorClear( view_ofs );
|
|
|
|
view_ofs[2] = DEFAULT_VIEWHEIGHT;
|
|
|
|
|
|
|
|
if ( EV_IsPlayer( idx ) )
|
|
|
|
{
|
|
|
|
if ( EV_IsLocal( idx ) )
|
|
|
|
{
|
|
|
|
// Grab predicted result for local player
|
|
|
|
gEngfuncs.pEventAPI->EV_LocalPlayerViewheight( view_ofs );
|
|
|
|
}
|
|
|
|
else if ( args->ducking == 1 )
|
|
|
|
{
|
|
|
|
view_ofs[2] = VEC_DUCK_VIEW;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorAdd( origin, view_ofs, pos );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
EV_EjectBrass
|
|
|
|
|
|
|
|
Bullet shell casings
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void EV_EjectBrass( float *origin, float *velocity, float rotation, int model, int soundtype )
|
|
|
|
{
|
|
|
|
vec3_t endpos;
|
|
|
|
VectorClear( endpos );
|
|
|
|
endpos[1] = rotation;
|
2023-09-04 20:28:44 +00:00
|
|
|
|
|
|
|
gEngfuncs.pEfxAPI->R_TempModel( origin, velocity, endpos, CVAR_GET_FLOAT("cl_shellcase_lifetime"), model, soundtype );
|
2000-06-05 00:00:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
EV_GetDefaultShellInfo
|
|
|
|
|
|
|
|
Determine where to eject shells from
|
|
|
|
=================
|
|
|
|
*/
|
2023-09-04 20:28:44 +00:00
|
|
|
void EV_GetDefaultShellInfo( int iWeaponType, event_args_t *args, float *origin, float *velocity, float *ShellVelocity, float *ShellOrigin, float *forward, float *right, float *up, float forwardScale, float upScale, float rightScale )
|
2000-06-05 00:00:00 +00:00
|
|
|
{
|
|
|
|
int i;
|
|
|
|
vec3_t view_ofs;
|
|
|
|
float fR, fU;
|
|
|
|
|
|
|
|
int idx;
|
|
|
|
|
|
|
|
idx = args->entindex;
|
|
|
|
|
|
|
|
VectorClear( view_ofs );
|
|
|
|
view_ofs[2] = DEFAULT_VIEWHEIGHT;
|
|
|
|
|
2023-09-04 20:28:44 +00:00
|
|
|
if(EV_IsPlayer(idx))
|
2000-06-05 00:00:00 +00:00
|
|
|
{
|
|
|
|
if ( EV_IsLocal( idx ) )
|
|
|
|
{
|
|
|
|
gEngfuncs.pEventAPI->EV_LocalPlayerViewheight( view_ofs );
|
|
|
|
}
|
|
|
|
else if ( args->ducking == 1 )
|
|
|
|
{
|
|
|
|
view_ofs[2] = VEC_DUCK_VIEW;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-04 20:28:44 +00:00
|
|
|
switch(iWeaponType)
|
|
|
|
{
|
|
|
|
case 2:
|
|
|
|
// Automatics dont have an "upward" ejection motion
|
|
|
|
fU = gEngfuncs.pfnRandomFloat( 5, 15 );
|
|
|
|
fR = gEngfuncs.pfnRandomFloat( 120, 140 );
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
default:
|
|
|
|
fR = gEngfuncs.pfnRandomFloat( 50, 70 );
|
|
|
|
fU = gEngfuncs.pfnRandomFloat( 100, 150 );
|
|
|
|
break;
|
|
|
|
}
|
2000-06-05 00:00:00 +00:00
|
|
|
|
|
|
|
for ( i = 0; i < 3; i++ )
|
|
|
|
{
|
|
|
|
ShellVelocity[i] = velocity[i] + right[i] * fR + up[i] * fU + forward[i] * 25;
|
2023-09-04 20:28:44 +00:00
|
|
|
|
|
|
|
switch(iWeaponType)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
// Aiming pistols if needed
|
|
|
|
if(!args->bparam2)
|
|
|
|
ShellOrigin[i] = origin[i] + view_ofs[i] + up[i] * upScale + forward[i] * forwardScale + right[i] * rightScale;
|
|
|
|
else
|
|
|
|
ShellOrigin[i] = origin[i] + view_ofs[i] + up[i] * upScale + forward[i] * forwardScale;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
// Everything else
|
|
|
|
ShellOrigin[i] = origin[i] + view_ofs[i] + up[i] * upScale + forward[i] * forwardScale + right[i] * rightScale;
|
|
|
|
break;
|
|
|
|
}
|
2000-06-05 00:00:00 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
EV_MuzzleFlash
|
|
|
|
|
|
|
|
Flag weapon/view model for muzzle flash
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void EV_MuzzleFlash( void )
|
|
|
|
{
|
|
|
|
// Add muzzle flash to current weapon model
|
|
|
|
cl_entity_t *ent = GetViewEntity();
|
|
|
|
if ( !ent )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Or in the muzzle flash
|
|
|
|
ent->curstate.effects |= EF_MUZZLEFLASH;
|
|
|
|
}
|