source-sdk-2013/sp/game/ep2/Scenes/outland_11/cit_hall_2.vcd

127 lines
1.7 KiB
Text

// Choreo version 1
event section "pause"
{
time 4.666667 -1.000000
param "noaction"
}
actor "cit_hall_supervisor_1"
{
channel "audio"
{
}
channel "look at"
{
event lookat "dog"
{
time 4.833333 10.791667
param "dog"
}
}
channel "move to"
{
event moveto "mark_cit_dog_1"
{
time 0.194444 7.194446
param "mark_cit_dog_1"
resumecondition
}
}
channel "faceTo"
{
event face "dog"
{
time 4.812500 10.750000
param "dog"
}
}
channel "Postures"
{
}
channel "bodygestures"
{
}
channel "Gestures"
{
}
channel "headf"
{
}
channel "facial"
{
}
channel "eyes"
{
}
channel "Trigger"
{
active "0"
}
channel "temp"
{
}
faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}
actor "cit_hall_supervisor_2"
{
channel "audio"
{
}
channel "look at"
{
event lookat "dog"
{
time 4.312500 11.000001
param "dog"
}
}
channel "move to"
{
event moveto "mark_cit_dog_2"
{
time 0.152778 7.784723
param "mark_cit_dog_2"
param2 "Walk"
resumecondition
}
}
channel "face to"
{
event face "dog"
{
time 4.791667 11.020834
param "dog"
}
}
channel "postures"
{
}
channel "body"
{
}
channel "gestures"
{
}
channel "head"
{
}
channel "facial"
{
}
channel "triggers"
{
}
faceposermodel "U:\hl2\hl2\models\Eli.mdl"
}
mapname "maps\d1_eli\d1_eli_01_actormarks.bsp"
scalesettings
{
"CChoreoView" "32"
"ExpressionTool" "40"
"GestureTool" "100"
"RampTool" "42"
"SceneRampTool" "100"
}
fps 60
snap off