source-sdk-2013/sp/game/hl2/scenes/coast/odessa/binoc_scene_loop.vcd

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Text

// Choreo version 1
event loop "loop"
{
time 2.000000 -1.000000
param "0.000000"
loopcount "0"
}
actor "!target1"
{
channel "audio"
{
}
channel "WAV"
{
}
channel "face to"
{
}
channel "look at"
{
}
channel "lookat"
{
}
channel "sequence"
{
event sequence "d2_coast03_PreBattle_Kneel_Idle"
{
time 0.000000 2.000000
param "d2_coast03_PreBattle_Kneel_Idle"
}
}
channel "sequences"
{
}
channel "move to"
{
}
}
actor "!target2"
{
channel "WAV"
{
}
channel "lookat"
{
}
channel "faceto"
{
}
channel "sequence"
{
}
channel "moveto"
{
}
}
mapname "maps\d1_town_05.bsp"
scalesettings
{
"CChoreoView" "60"
"RampTool" "82"
"ExpressionTool" "100"
"GestureTool" "100"
"SceneRampTool" "100"
}
fps 60
snap off