source-sdk-2013/sp/game/hl2/scenes/trainyard/generic_movetotarget2trigger1_02.vcd

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Text

// Choreo version 1
event section "pause"
{
time 3.800000 -1.000000
param "noaction"
}
actor "!Target1"
{
channel "audio"
{
}
channel "look at"
{
}
channel "move to"
{
event moveto "!Target2"
{
time 0.100000 4.000000
param "!target2"
param2 "Walk"
resumecondition
}
}
channel "face to"
{
}
channel "Trigger"
{
event firetrigger "1_trigger1"
{
time 4.000000 -1.000000
param "1"
}
}
faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl"
}
scalesettings
{
"CChoreoView" "25"
"ExpressionTool" "100"
"GestureTool" "100"
"RampTool" "20"
"SceneRampTool" "100"
}
fps 60
snap off