// Choreo version 1 actor "!target1" { channel "Look at" { event lookat "Look at player" { time 0.006667 5.813334 param "!player" event_ramp { 0.0100 0.1524 0.2460 0.9048 0.5660 0.9881 1.4280 0.8690 1.9340 0.6952 4.1927 0.1333 } } } channel "Audio" { event speak "knock it off" { time 0.253334 1.445488 param "Trainyard.cop_knockitoff" fixedlength cctype "cc_master" cctoken "" } } channel "Turn to face" { event face "Turn to player" { time -0.006667 2.706666 param "!player" } event face "Turn back" { time 3.026666 4.780000 param "!target3" } } faceposermodel "D:\HL2\hl2\models\Police.mdl" } actor "!target2" { channel "Look at" { event lookat "Look at player" { time 0.040000 1.233333 param "!player" event_ramp { 0.0220 0.1571 0.2920 0.9619 0.5220 0.9619 1.1933 0.1119 } } event lookat "Look at other cop" { time 1.280000 2.440000 param "!target1" event_ramp { 0.5660 0.5143 1.0400 0.1881 } } event lookat "Look at player" { time 2.486667 4.080000 param "!player" event_ramp { 0.4440 0.4357 0.7420 0.5381 1.0760 0.4286 } } } faceposermodel "D:\HL2\hl2\models\Police.mdl" active "0" } scene_ramp { 0.4480 0.9730 1.3900 1.0000 2.6302 1.0000 3.9821 0.0000 } scalesettings { "CChoreoView" "100" "SceneRampTool" "56" "RampTool" "100" "ExpressionTool" "100" "GestureTool" "100" } fps 60 snap off