// Choreo version 1 event stoppoint "pow" { time 4.004446 -1.000000 param "noaction" } event section "paws" { time 1.839996 -1.000000 param "noaction" } actor "!target1" { channel "audio" { event speak "Help!" { time 2.546668 3.215693 param "npc_citizen.help01" fixedlength cctype "cc_master" cctoken "" } event speak "runforyourlife" { time 0.017780 1.228936 param "npc_citizen.runforyourlife03" fixedlength cctype "cc_master" cctoken "" } event speak "startleGasp" { time 2.000003 2.219141 param "npc_citizen.startle01" fixedlength cctype "cc_master" cctoken "" } } channel "Look at" { } channel "Face to" { } channel "Move to" { event moveto "mark_Raid_BeatDown" { time 0.100000 1.977779 param "mark_Raid_BeatDown" param2 "run_protected_all" resumecondition } } channel "Posture" { event gesture "NULL" { time 0.000000 0.760000 param "" } } channel "Gesture" { } channel "Flex anim" { event firetrigger "2_SpawnCops" { time 0.360001 -1.000000 param "2" } } channel "Trigger" { event firetrigger "1_ss_Raid_BeatDown" { time 1.960000 -1.000000 param "1" } } } scalesettings { "CChoreoView" "50" "RampTool" "50" "SceneRampTool" "100" "ExpressionTool" "38" "GestureTool" "100" } fps 60 snap off