"sprites/640_hud" { TextureData { "arrow" [$WIN32] { "file" "sprites/arrow" "x" "0" "y" "0" "width" "32" "height" "32" } "autoaim_c" [$WIN32] { "file" "sprites/crosshairs" "x" "96" "y" "0" "width" "24" "height" "24" } "item_battery" [$WIN32] { "font" "WeaponIcons" "character" "*" } "item_healthkit" [$WIN32] { "font" "WeaponIcons" "character" "+" } "crosshair" { "file" "sprites/qi_center" "x" "0" "y" "0" "width" "40" "height" "40" } "crosshair_left" { "font" "QuickInfo" "character" "(" } "crosshair_right" { "font" "QuickInfo" "character" ")" } "crosshair_left_full" { "font" "QuickInfo" "character" "[" } "crosshair_right_full" { "font" "QuickInfo" "character" "]" } "crosshair_left_empty" { "font" "QuickInfo" "character" "{" } "crosshair_right_empty" { "font" "QuickInfo" "character" "}" } "crosshair_default" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "crosshair_xbox" { "file" "vgui/hud/xbox_reticle" "x" "0" "y" "0" "width" "64" "height" "64" } "viewhair" { "file" "sprites/hud/v_crosshair2" "x" "0" "y" "0" "width" "32" "height" "32" } "gunhair" { "file" "sprites/hud/v_crosshair1" "x" "0" "y" "0" "width" "32" "height" "32" } "plushair" { "font" "Crosshairs" "character" "Q" } } }