// Choreo version 1 actor "Alyx" { channel "Debug text" { event generic "We're trying to reach my father. He's with the vorts out here." { time 0.074243 3.636712 param "debugtext Alyx: We're trying to reach my father, Eli Vance. " } event generic "Do you guys have a radio we can use?" { time 3.710069 7.716348 param "debugtext Alyx: Do you have a radio we can use?" } event generic "Sounds good, thanks." { time 20.422987 23.549265 param "debugtext Alyx: Sounds good, thanks." } } channel "Moveto" { } channel "Look at" { event lookat "Alyx looks out window" { time 10.750001 18.052084 param "!target4" } event lookat "Alyx looks at Nigel" { time 21.010418 26.260418 param "!target1" } } channel "Face" { } } actor "!Target1" { channel "Debug Text" { event generic "I'm sorry to say we don't." { time 8.041638 11.841012 param "debugtext Citizen 1: I'm sorry to say we don't." } event generic "There's an old radio tower over that hill there." { time 11.925032 15.897730 param "debugtext Citizen 1: However, there IS an old radio tower over that hill there." } event generic "Light's flashing, still working" { time 15.991697 20.026896 param "debugtext Citizen 1: The light on it is still flashing, so I assume it's operational" } event generic "If you can get the trains working, you should be able to ram through it" { time 29.051268 33.023972 param "debugtext Citizen 1: If you can get the trains working, you should be able to ram through it." } event generic "We'll try to cover you from here, lots of zombies in the yard, ya know" { time 33.359169 37.218750 param "debugtext Citizen 1: We'll try to cover you from here. Lots of zombies in the yard, ya know." } event generic "dangerous path warning" { time 24.412554 28.418840 param "debugtext Nigel: You'll have to get past our old perimeter gate in the railyard" } } channel "Look at" { event lookat "Nigel looks at player" { time 0.041667 3.531250 param "!player" } event lookat "Nigel looks at Alyx" { time 3.552084 9.541667 param "Alyx" } } channel "Moveto" { event moveto "Nigel moves to window" { time 10.145834 16.499998 param "!target3" param2 "Walk" } } channel "Face" { event face "Nigel looks out window" { time 10.093752 16.624998 param "!target4" } event face "Nigel looks at Alyx" { time 16.708334 23.239584 param "Alyx" } event face "Nigel looks at Alyx" { time 0.000002 9.979165 param "Alyx" } } } actor "!Target2" { channel "Debug Text" { } channel "Look at" { } channel "Moveto" { } channel "Face" { } } scalesettings { "CChoreoView" "64" "RampTool" "100" "ExpressionTool" "100" "GestureTool" "100" "SceneRampTool" "100" } fps 60 snap off