// =========== // NPCs // ============ // Barnacle sk_barnacle_health "35" // Barney sk_barney_health "35" // Bullseye sk_bullseye_health "35" // Bullsquid //sk_bullsquid_health "120" //sk_bullsquid_dmg_bite "15" //sk_bullsquid_dmg_whip "25" // Citizen sk_citizen_health "40" // Combine Soldier sk_combine_s_health "50" sk_combine_s_kick "10" // Combine Guard sk_combine_guard_health "70" sk_combine_guard_kick "15" // strider sk_strider_health "350" sk_strider_num_missiles1 "5" sk_strider_num_missiles2 "7" sk_strider_num_missiles3 "7" // Headcrab sk_headcrab_health "10" sk_headcrab_melee_dmg "5" // Fast Headcrab sk_headcrab_fast_health "10" // Poison Headcrab sk_headcrab_poison_health "35" // Houndeye //sk_houndeye_health "80" //sk_houndeye_dmg_blast "25" // Manhack sk_manhack_health "25" sk_manhack_melee_dmg "20" // Metropolice sk_metropolice_health "40" sk_metropolice_stitch_reaction "1.0" sk_metropolice_stitch_tight_hitcount "2" sk_metropolice_stitch_at_hitcount "1" sk_metropolice_stitch_behind_hitcount "3" sk_metropolice_stitch_along_hitcount "2" // Rollermine sk_rollermine_shock "10" sk_rollermine_stun_delay "3" sk_rollermine_vehicle_intercept "1" // Scanner (City) sk_scanner_health "30" sk_scanner_dmg_dive "25" // Stalker sk_stalker_health "50" sk_stalker_melee_dmg "5" // Vortigaunt sk_vortigaunt_health "100" sk_vortigaunt_dmg_claw "10" sk_vortigaunt_dmg_rake "25" sk_vortigaunt_dmg_zap "50" sk_vortigaunt_armor_charge "30" // Zombie sk_zombie_health "50" sk_zombie_dmg_one_slash "10" sk_zombie_dmg_both_slash "25" // Poison Zombie sk_zombie_poison_health "175" sk_zombie_poison_dmg_spit "20" //Antlion sk_antlion_health "30" sk_antlion_swipe_damage "5" sk_antlion_jump_damage "5" //Antlion Guard sk_antlionguard_health "500" sk_antlionguard_dmg_charge "20" sk_antlionguard_dmg_shove "10" //Antlion Grub //sk_antliongrub_health "5" //Ichthyosaur sk_ichthyosaur_health "200" sk_ichthyosaur_melee_dmg "8" // Combine Gunship sk_gunship_burst_size "15" sk_gunship_health_increments "5" sk_npc_dmg_gunship "40" sk_npc_dmg_gunship_to_plr "3" // Combine Helicopter sk_npc_dmg_helicopter "6" sk_npc_dmg_helicopter_to_plr "3" sk_helicopter_grenadedamage "30" sk_helicopter_grenaderadius "275" sk_helicopter_grenadeforce "55000" // Combine Dropship sk_npc_dmg_dropship "2" // Combine APC sk_apc_health "750" // ================= // WEAPONS // ================= sk_plr_dmg_ar2 "8" sk_npc_dmg_ar2 "3" sk_max_ar2 "60" sk_max_ar2_altfire "3" sk_plr_dmg_alyxgun "5" sk_npc_dmg_alyxgun "3" sk_max_alyxgun "150" sk_plr_dmg_pistol "5" sk_npc_dmg_pistol "3" sk_max_pistol "150" sk_plr_dmg_smg1 "4" sk_npc_dmg_smg1 "3" sk_max_smg1 "225" sk_plr_dmg_buckshot "8" sk_npc_dmg_buckshot "3" sk_max_buckshot "30" sk_plr_dmg_rpg_round "100" sk_npc_dmg_rpg_round "50" sk_max_rpg_round "3" sk_plr_dmg_smg1_grenade "100" sk_npc_dmg_smg1_grenade "50" sk_max_smg1_grenade "3" sk_smg1_grenade_radius "250" //sk_plr_dmg_gauss "25" //sk_plr_max_dmg_gauss "30" sk_plr_dmg_sniper_round "20" sk_npc_dmg_sniper_round "100" sk_max_sniper_round "30" sk_plr_dmg_357 "40" sk_npc_dmg_357 "30" sk_max_357 "12" sk_plr_dmg_crossbow "100" sk_npc_dmg_crossbow "10" sk_max_crossbow "10" sk_plr_dmg_airboat "3" sk_npc_dmg_airboat "3" //sk_dmg_sniper_penetrate_plr "10" //sk_dmg_sniper_penetrate_npc "100" sk_plr_dmg_grenade "150" sk_npc_dmg_grenade "75" sk_max_grenade "5" sk_plr_dmg_crowbar "10" sk_npc_dmg_crowbar "5" sk_plr_dmg_stunstick "10" sk_npc_dmg_stunstick "40" // Kill a citizen in one hit //sk_plr_dmg_satchel "150" //sk_npc_dmg_satchel "75" //sk_satchel_radius "150" // Mortar Synth projectile //sk_dmg_energy_grenade "2" //sk_energy_grenade_radius "100" sk_dmg_homer_grenade "20" sk_homer_grenade_radius "100" // Bullsquid spit //sk_dmg_spit_grenade "5" //sk_spit_grenade_radius "50" //sk_plr_dmg_tripmine "150" //sk_npc_dmg_tripmine "125" //sk_tripmine_radius "200" sk_plr_dmg_fraggrenade "125" sk_npc_dmg_fraggrenade "75" sk_fraggrenade_radius "250" // HEALTH/SUIT CHARGE DISTRIBUTION sk_suitcharger "75" sk_suitcharger_citadel "500" sk_suitcharger_citadel_maxarmor "200" sk_battery "15" sk_healthcharger "50" sk_healthkit "25" sk_healthvial "10" // Combine balls sk_combineball_seek_angle "15" sk_combineball_guidefactor "1.0" // NPC damage adjusters sk_npc_head "3" sk_npc_chest "1" sk_npc_stomach "1" sk_npc_arm "1" sk_npc_leg "1" // player damage adjusters sk_player_head "3" sk_player_chest "1" sk_player_stomach "1" sk_player_arm "1" sk_player_leg "1" // Allies sk_ally_regen_time "0.2" // Jeep sk_max_gauss_round "30"