// Choreo version 1 event loop "Loop" { time 4.213334 -1.000000 param "3.100000" loopcount "-1" } event section "Wait for reach target 2" { time 0.480000 -1.000000 param "noaction" } actor "!Target1" { channel "Audio" { } channel "Expression" { event face "Face Player" { time 0.000000 4.260000 param "!player" } } channel "Look" { event lookat "Look at Player" { time -0.000000 4.273333 param "!player" } } channel "Sequence" { event generic "Aim at Player" { time 0.506667 4.253334 param "AI_AIM" param2 "!player" } active "0" } channel "Move to" { event moveto "Move to whatever" { time 0.000000 1.500000 param "!target2" param2 "Walk " resumecondition } } faceposermodel "D:\HL2\hl2\models\Police.mdl" } scalesettings { "CChoreoView" "100" "SceneRampTool" "84" "ExpressionTool" "100" "GestureTool" "106" "RampTool" "52" } fps 60 snap off