// Missile Launcher WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_RPG" "viewmodel" "models/weapons/v_rpg.mdl" "playermodel" "models/weapons/w_rocket_launcher.mdl" "anim_prefix" "missile launcher" "bucket" "4" "bucket_position" "1" "autoswitchfrom" "1" "clip_size" "-1" "clip2_size" "-1" "default_clip" "3" "default_clip2" "-1" "primary_ammo" "rpg_round" "secondary_ammo" "None" "weight" "0" "item_flags" "0" "damage" "150" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "Weapon_RPG.Single" "single_shot_npc" "Weapon_RPG.NPC_Single" //Laser on "special1" "Weapon_RPG.LaserOn" //Laser off "special2" "Weapon_RPG.LaserOff" "empty" "Weapon_SMG1.Empty" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "i" } "weapon_s" { "font" "WeaponIconsSelected" "character" "i" } "ammo" { "font" "WeaponIcons" "character" "x" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "48" "y" "72" "width" "24" "height" "24" } } }