// Choreo version 1 event stoppoint "stop" { time 8.853333 -1.000000 param "noaction" } actor "Barney" { channel "Audio" { event speak "Get in" { time 7.233333 7.917913 param "Trainyard.ba_getin" fixedlength cctype "cc_master" cctoken "" } } channel "Look at" { event lookat "lookat player" { time 6.246666 9.433333 param "!player" event_ramp { 0.4653 0.7072 0.8073 0.8650 1.1455 0.9087 1.8650 0.9130 2.3200 0.8696 2.5317 0.7783 } } event lookat "mark_BarneyDoorSlot_Look" { time 1.966668 6.779999 param "mark_BarneyDoorSlot_Look" event_ramp { 0.5174 0.7637 0.6485 0.8522 3.9194 0.9435 3.9643 0.9435 4.1351 0.9108 4.2667 0.7787 } } event lookat "mark_BarneyDoorSlot_Look" { time 0.540000 3.366666 param "mark_BarneyDoorSlot_Look" event_ramp { 0.5174 0.3028 0.6485 0.3565 1.3727 0.4478 1.9776 0.4174 2.1484 0.3847 2.2800 0.3352 } } } channel "face to" { event face "mark_BarneyDoorSlot_Look" { time 3.640000 5.346666 param "mark_BarneyDoorSlot_Look" event_ramp { 1.1153 0.9590 1.4450 1.0000 1.7067 1.0000 } } event face "face player" { time 5.693333 8.706667 param "!player" event_ramp { 0.6350 0.9348 0.8050 0.9913 3.0133 0.9870 } } } channel "move to" { event moveto "mark_barney_03" { time 5.866667 7.380000 param "mark_barney_03" } } channel "Posture" { } channel "Gesture" { event gesture "NULL" { time 0.000000 1.086667 param "" } event gesture "pointright" { time 6.640001 9.126667 param "g_pointRight" event_ramp { 0.0450 0.9913 1.2400 0.9957 1.9500 0.0000 } absolutetags playback_time { "apex" 0.164209 "accent" 0.287366 "loop" 0.457044 "end" 0.854942 } absolutetags shifted_time { "apex" 0.250000 "accent" 0.437500 "loop" 0.833333 "end" 1.000000 } sequenceduration 1.633333 } } channel "Trigger" { event firetrigger "2_ barney ss 2, doorPound" { time 0.100000 -1.000000 param "2" } event firetrigger "3_slot Open" { time 4.113334 -1.000000 param "3" } event firetrigger "1_Trigger Door Open" { time 6.573333 -1.000000 param "1" } } faceposermodel "U:\dev\hl2\models\Barney.mdl" } actor "!Target1" { channel "audio" { } channel "look at" { event lookat "look barney" { time 0.239999 6.460000 param "barney" event_ramp { 0.0900 0.6814 5.1106 0.8529 6.1446 0.7206 } } event lookat "look player" { time 6.380001 10.000001 param "!player" } } channel "face to" { event face "face barney" { time 3.979999 9.993332 param "barney" } } channel "move to" { event moveto "mark_cop_security_room_door_1" { time 5.166666 7.626666 param "mark_cop_security_room_door_1" param2 "Walk " } } } mapname "maps\barneyscene02.bsp" scalesettings { "CChoreoView" "50" "SceneRampTool" "100" "RampTool" "40" "ExpressionTool" "100" "GestureTool" "100" } fps 60 snap off