// bank, siren (gamesounds - apc_alarm_loop1.wav) // courtyard, drawbridge motor start, stop (gamesounds) // courtyard, drawbridge stop clank // specific fire, rubble, siren sounds //////////////////////////////// Utility soundscapes //////////////////////// "overwatch_mp" { "playrandom" { "time" "45,90" "volume" "0.1,0.5" "pitch" "100" "rndwave" { "wave" "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav" "wave" "*npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav" "wave" "*npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav" "wave" "*npc/overwatch/cityvoice/f_localunrest_spkr.wav" } } } "streetwar.util_combine_atmosphere" { "playrandom" { "time" "2.0,2.0" "volume" "0.15,0.25" "pitch" "80,125" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/atmosphere/cave_hit1.wav" "wave" "ambient/atmosphere/cave_hit2.wav" "wave" "ambient/atmosphere/cave_hit3.wav" "wave" "ambient/atmosphere/cave_hit4.wav" "wave" "ambient/atmosphere/cave_hit5.wav" "wave" "ambient/atmosphere/cave_hit6.wav" "wave" "ambient/atmosphere/city_skybeam1.wav" "wave" "ambient/atmosphere/city_skypass1.wav" "wave" "ambient/atmosphere/city_truckpass1.wav" } } } "streetwar.util_rubble" { "playrandom" { "time" "3,15" "volume" "0.2,0.5" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/streetwar/building_rubble1.wav" "wave" "ambient/levels/streetwar/building_rubble2.wav" "wave" "ambient/levels/streetwar/building_rubble3.wav" "wave" "ambient/levels/streetwar/building_rubble4.wav" "wave" "ambient/levels/streetwar/building_rubble5.wav" "wave" "ambient/materials/wood_creak1.wav" "wave" "ambient/materials/creak5.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal_stress5.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/rustypipes2.wav" "wave" "ambient/materials/rustypipes3.wav" } } } "streetwar.util_sirens" { "playrandom" { "time" "5,15" "volume" "0.2,0.8" "pitch" "100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/machines/heli_pass1.wav" "wave" "ambient/machines/aircraft_distant_flyby1.wav" "wave" "ambient/machines/aircraft_distant_flyby3.wav" "wave" "ambient/alarms/apc_alarm_pass1.wav" "wave" "ambient/alarms/manhack_alert_pass1.wav" "wave" "ambient/alarms/scanner_alert_pass1.wav" } } } "streetwar.util_light_sirens" { "playrandom" { "time" "15,60" "volume" "0.2,0.8" "pitch" "100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/machines/heli_pass1.wav" "wave" "ambient/machines/aircraft_distant_flyby1.wav" "wave" "ambient/machines/aircraft_distant_flyby3.wav" "wave" "ambient/alarms/apc_alarm_pass1.wav" "wave" "ambient/alarms/manhack_alert_pass1.wav" "wave" "ambient/alarms/scanner_alert_pass1.wav" } } } "streetwar.util_zombie_infested" { "playrandom" { "time" "3,15" "volume" "0.4,0.7" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/creatures/flies1.wav" "wave" "ambient/creatures/flies2.wav" "wave" "ambient/creatures/flies3.wav" "wave" "ambient/creatures/flies4.wav" "wave" "ambient/creatures/flies5.wav" } } "playrandom" { "time" "20,40" "volume" "0.2,0.4" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" "wave" "ambient/creatures/rats4.wav" } } "playrandom" { "time" "15, 60" "volume" "0.1,0.3" "pitch" "90,110" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/creatures/town_moan1.wav" //"wave" "ambient/creatures/town_zombie_call1.wav" "wave" "ambient/creatures/town_scared_breathing1.wav" } } } "streetwar.util_light_combat_atmosphere" { "playrandom" { "time" "10,40" "volume" "0.15,0.45" "pitch" "90,115" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/apc_distant1.wav" "wave" "ambient/levels/streetwar/apc_distant2.wav" "wave" "ambient/levels/streetwar/apc_distant3.wav" "wave" "ambient/levels/streetwar/gunship_distant1.wav" "wave" "ambient/levels/streetwar/gunship_distant2.wav" "wave" "ambient/levels/streetwar/heli_distant1.wav" "wave" "ambient/levels/streetwar/marching_distant1.wav" "wave" "ambient/levels/streetwar/marching_distant2.wav" "wave" "ambient/levels/streetwar/strider_distant1.wav" "wave" "ambient/levels/streetwar/strider_distant2.wav" "wave" "ambient/levels/streetwar/strider_distant3.wav" "wave" "ambient/levels/streetwar/strider_distant_walk1.wav" } } "playrandom" { "time" "60,300" "volume" "0.15,0.2" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_chant1.wav" "wave" "ambient/levels/streetwar/city_riot1.wav" "wave" "ambient/levels/streetwar/city_riot2.wav" "wave" "ambient/levels/streetwar/city_scream3.wav" } } "playsoundscape" { "name" "streetwar.util_light_sirens" "volume" "0.8" } } "streetwar.util_heavy_combat_atmosphere" { "playrandom" { "time" "3,15" "volume" "0.35,0.75" "pitch" "90,115" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/apc_distant1.wav" "wave" "ambient/levels/streetwar/apc_distant2.wav" "wave" "ambient/levels/streetwar/apc_distant3.wav" "wave" "ambient/levels/streetwar/gunship_distant1.wav" "wave" "ambient/levels/streetwar/gunship_distant2.wav" "wave" "ambient/levels/streetwar/heli_distant1.wav" "wave" "ambient/levels/streetwar/marching_distant1.wav" "wave" "ambient/levels/streetwar/marching_distant2.wav" "wave" "ambient/levels/streetwar/strider_distant1.wav" "wave" "ambient/levels/streetwar/strider_distant2.wav" "wave" "ambient/levels/streetwar/strider_distant3.wav" "wave" "ambient/levels/streetwar/strider_distant_walk1.wav" } } "playrandom" { "time" "60,300" "volume" "0.1,0.25" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_chant1.wav" "wave" "ambient/levels/streetwar/city_riot1.wav" "wave" "ambient/levels/streetwar/city_riot2.wav" "wave" "ambient/levels/streetwar/city_scream3.wav" } } "playsoundscape" { "name" "streetwar.util_sirens" "volume" "0.8" } } // distant explosions, heard from underground "streetwar.util_muffled_light_combat" { "playrandom" { "time" "3,30" "volume" "0.12,0.25" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle7.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" "wave" "ambient/levels/streetwar/city_battle18.wav" "wave" "ambient/levels/streetwar/city_battle19.wav" "wave" "ambient/atmosphere/thunder1.wav" "wave" "ambient/atmosphere/thunder2.wav" "wave" "ambient/atmosphere/thunder3.wav" "wave" "ambient/atmosphere/thunder4.wav" } } } "streetwar.util_light_combat" { "playrandom" { "time" "2,35" "volume" "0.2,0.35" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle1.wav" "wave" "ambient/levels/streetwar/city_battle2.wav" "wave" "ambient/levels/streetwar/city_battle3.wav" "wave" "ambient/levels/streetwar/city_battle4.wav" "wave" "ambient/levels/streetwar/city_battle5.wav" "wave" "ambient/levels/streetwar/city_battle6.wav" "wave" "ambient/levels/streetwar/city_battle7.wav" "wave" "ambient/levels/streetwar/city_battle8.wav" "wave" "ambient/levels/streetwar/city_battle9.wav" "wave" "ambient/levels/streetwar/city_battle10.wav" "wave" "ambient/levels/prison/inside_battle1.wav" "wave" "ambient/levels/prison/inside_battle2.wav" "wave" "ambient/levels/prison/inside_battle3.wav" "wave" "ambient/levels/prison/inside_battle4.wav" } } "playrandom" { "time" "5,30" "volume" "0.2,0.45" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle11.wav" "wave" "ambient/levels/streetwar/city_battle12.wav" "wave" "ambient/levels/streetwar/city_battle13.wav" "wave" "ambient/levels/streetwar/city_battle14.wav" "wave" "ambient/levels/streetwar/city_battle15.wav" "wave" "ambient/levels/streetwar/city_battle16.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" "wave" "ambient/levels/streetwar/city_battle18.wav" "wave" "ambient/levels/streetwar/city_battle19.wav" } } } "streetwar.util_medium_combat" { "playrandom" { "time" "1,15" "volume" "0.25,0.5" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle1.wav" "wave" "ambient/levels/streetwar/city_battle2.wav" "wave" "ambient/levels/streetwar/city_battle3.wav" "wave" "ambient/levels/streetwar/city_battle4.wav" "wave" "ambient/levels/streetwar/city_battle5.wav" "wave" "ambient/levels/streetwar/city_battle6.wav" "wave" "ambient/levels/streetwar/city_battle7.wav" "wave" "ambient/levels/streetwar/city_battle8.wav" "wave" "ambient/levels/streetwar/city_battle9.wav" "wave" "ambient/levels/streetwar/city_battle10.wav" "wave" "ambient/levels/prison/inside_battle1.wav" "wave" "ambient/levels/prison/inside_battle2.wav" "wave" "ambient/levels/prison/inside_battle3.wav" "wave" "ambient/levels/prison/inside_battle4.wav" "wave" "ambient/levels/prison/inside_battle5.wav" "wave" "ambient/levels/prison/inside_battle6.wav" "wave" "ambient/levels/prison/inside_battle7.wav" "wave" "ambient/levels/prison/inside_battle8.wav" "wave" "ambient/levels/prison/inside_battle9.wav" } } "playrandom" { "time" "3,15" "volume" "0.25,0.5" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle11.wav" "wave" "ambient/levels/streetwar/city_battle12.wav" //"wave" "ambient/levels/streetwar/city_battle13.wav" "wave" "ambient/levels/streetwar/city_battle14.wav" "wave" "ambient/levels/streetwar/city_battle15.wav" "wave" "ambient/levels/streetwar/city_battle16.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" "wave" "ambient/levels/streetwar/city_battle18.wav" "wave" "ambient/levels/streetwar/city_battle19.wav" } } } "streetwar.util_heavy_combat" { "playrandom" { "time" "1,4" "volume" "0.45,0.95" "pitch" "90,115" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle1.wav" "wave" "ambient/levels/streetwar/city_battle2.wav" "wave" "ambient/levels/streetwar/city_battle3.wav" "wave" "ambient/levels/streetwar/city_battle4.wav" "wave" "ambient/levels/streetwar/city_battle5.wav" "wave" "ambient/levels/streetwar/city_battle6.wav" "wave" "ambient/levels/streetwar/city_battle7.wav" "wave" "ambient/levels/streetwar/city_battle8.wav" "wave" "ambient/levels/streetwar/city_battle9.wav" "wave" "ambient/levels/streetwar/city_battle10.wav" "wave" "ambient/levels/streetwar/city_battle11.wav" } } "playrandom" { "time" "1,4" "volume" "0.3,0.8" "pitch" "90,115" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle12.wav" //"wave" "ambient/levels/streetwar/city_battle13.wav" "wave" "ambient/levels/streetwar/city_battle14.wav" "wave" "ambient/levels/streetwar/city_battle15.wav" "wave" "ambient/levels/streetwar/city_battle16.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" "wave" "ambient/levels/streetwar/city_battle18.wav" "wave" "ambient/levels/streetwar/city_battle19.wav" "wave" "ambient/levels/prison/inside_battle1.wav" "wave" "ambient/levels/prison/inside_battle2.wav" "wave" "ambient/levels/prison/inside_battle3.wav" "wave" "ambient/levels/prison/inside_battle4.wav" "wave" "ambient/levels/prison/inside_battle5.wav" "wave" "ambient/levels/prison/inside_battle6.wav" "wave" "ambient/levels/prison/inside_battle7.wav" "wave" "ambient/levels/prison/inside_battle8.wav" "wave" "ambient/levels/prison/inside_battle9.wav" } } } "streetwar.util_drips" { "playrandom" { "volume" "0.1,0.3" "pitch" "100" "time" "0.5, 5.0" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/canals/drip1.wav" "wave" "ambient/levels/canals/drip2.wav" "wave" "ambient/levels/canals/drip3.wav" "wave" "ambient/levels/canals/drip4.wav" "wave" "ambient/water/rain_drip1.wav" "wave" "ambient/water/rain_drip2.wav" "wave" "ambient/water/rain_drip3.wav" "wave" "ambient/water/rain_drip4.wav" } } } "streetwar.util_fardrips" { "playrandom" { "volume" "0.1,0.3" "pitch" "90,120" "time" "0.5, 5.0" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } } ///////////////////////// Streetwar soundscapes start here /////////////////////////////////////// "streetwar.zombie_water_room" { "dsp" "1" "playlooping" { "wave" "ambient/levels/canals/water_rivulet_loop2.wav" "volume" "0.2" } "playsoundscape" { "name" "streetwar.util_drips" "volume" "1.0" } "playsoundscape" { "name" "streetwar.util_fardrips" "volume" "1.0" } "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient/atmosphere/corridor2.wav" } "playsoundscape" { "name" "streetwar.util_zombie_infested" "volume" "1.0" } } // large underground tunnels "streetwar.car_tunnel" { "dsp" "1" "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient/atmosphere/cargo_hold2.wav" } "playrandom" { "time" "10,30" "volume" "0.05,0.15" "pitch" "95,105" "rndwave" { "wave" "ambient/machines/truck_pass_distant1.wav" "wave" "ambient/machines/truck_pass_distant2.wav" "wave" "ambient/machines/truck_pass_distant3.wav" "wave" "ambient/machines/truck_pass_overhead1.wav" } } "playsoundscape" { "name" "streetwar.util_light_combat_atmosphere" "volume" "0.5" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "1.0" } } // underground, away from combat, small tunnel "streetwar.general_small_tunnel" { "playlooping" { "volume" "0.15" "pitch" "100" //"wave" "ambient/atmosphere/air_suck4.wav" //"wave" "ambient/atmosphere/ambience5.wav" "wave" "ambient/atmosphere/pipe1.wav" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "1.0" } } // this portion of tunnel is open to sky "streetwar.car_tunnel_opensky" { "playsoundscape" { "name" "streetwar.car_tunnel" "volume" "1.0" } "playlooping" { "volume" "0.23" "wave" "ambient/atmosphere/station_ambience_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "1.0" } "playsoundscape" { "name" "streetwar.util_light_combat_atmosphere" "volume" "1.0" } } "streetwar.toxic_car_tunnel" { "playsoundscape" { "name" "streetwar.car_tunnel" "volume" "0.8" } "playsoundscape" { "name" "d1_canals.util_toxic_slime" "volume" "1.0" } "playsoundscape" { "name" "coast.util_metalstress" "volume" "0.5" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "1.0" } } "streetwar.infested_appartments" { "playsoundscape" { "name" "streetwar.util_zombie_infested" "volume" "1.0" } "playsoundscape" { "name" "streetwar.util_rubble" "volume" "1.0" } "playlooping" { "volume" "0.08" "wave" "ambient/atmosphere/city_tone.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_light_combat_atmosphere" "volume" "0.3" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "0.5" } } "streetwar.general_indoor_light_combat" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_light_combat_atmosphere" "volume" "0.2" } "playlooping" { "volume" "0.06" "wave" "ambient/atmosphere/pipe1.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_light_combat" "volume" "0.5" } } "streetwar.general_indoor_medium_combat" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_rubble" "volume" "0.5" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "1.0" } "playlooping" { "volume" "0.06" "wave" "ambient/atmosphere/pipe1.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_light_combat_atmosphere" "volume" "0.2" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "0.5" } "playsoundscape" { "name" "overwatch_mp" "volume" "1.0" } } "streetwar.general_indoor_heavy_combat" { "dsp" "1" // inside "playsoundscape" { "name" "streetwar.util_rubble" "volume" "1.0" } "playlooping" { "volume" "0.05" "wave" "ambient/atmosphere/pipe1.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "1.0" } "playsoundscape" { "name" "streetwar.util_heavy_combat_atmosphere" "volume" "0.25" } "playsoundscape" { "name" "streetwar.util_heavy_combat" "volume" "0.4" } } "streetwar.general_outdoor_light_combat" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_light_combat_atmosphere" "volume" "0.8" } "playlooping" { "volume" "0.07" "wave" "ambient/atmosphere/city_tone.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_light_combat" "volume" "1.0" } } "streetwar.general_outdoor_medium_combat" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_light_combat_atmosphere" "volume" "0.8" } "playlooping" { "volume" "0.15" "wave" "ambient/atmosphere/station_ambience_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "1.0" } "playsoundscape" { "name" "overwatch_mp" "volume" "1.0" } } "streetwar.general_outdoor_heavy_combat" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_heavy_combat_atmosphere" "volume" "0.85" } "playlooping" { "volume" "0.15" "wave" "ambient/atmosphere/station_ambience_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_heavy_combat" "volume" "1.0" } } "streetwar.destroyed_concrete_building" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_rubble" "volume" "1.0" } "playsoundscape" { "name" "streetwar.general_outdoor_medium_combat" "volume" "1.0" } "playlooping" { "volume" "0.09" "wave" "ambient/atmosphere/station_ambience_loop2.wav" "pitch" "100" } "playrandom" { "volume" "0.13,0.23" "pitch" "100" "time" "5.0, 12.0" "pitch" "90,130" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/wind/wind_med1.wav" "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } } "streetwar.rooftop_heavy_combat" { "dsp" "1" "playrandom" { "volume" "0.4,0.6" "pitch" "100" "time" "5.0, 12.0" "pitch" "90,130" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/wind/wind_med1.wav" "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } "playlooping" { "volume" "0.2" "wave" "ambient/atmosphere/station_ambience_loop2.wav" "pitch" "100" } "playlooping" { "volume" "0.15" "wave" "ambient/alarms/city_siren_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.general_outdoor_heavy_combat" "volume" "0.88" } } // small control room - position 0,1 is combine terminal "streetwar.control_room" { "dsp" "1" "playlooping" { "volume" "0.1" "wave" "ambient/atmosphere/city_rumble_loop1.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "1.0" } "playsoundscape" { "name" "streetwar.general_indoor_medium_combat" "volume" "0.3" } // position 0 is combine computer terminal "playsoundscape" { "name" "combine.computer" "volume" "0.4" "positionoverride" "0" } "playsoundscape" { "name" "combine.computer" "volume" "0.4" "positionoverride" "1" } } // control room "streetwar.bank_control_room" { "dsp" "1" "playlooping" { "volume" "0.2" "wave" "ambient/atmosphere/city_rumble_loop1.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "1.0" } "playsoundscape" { "name" "streetwar.general_indoor_medium_combat" "volume" "0.3" } // position 0 is combine computer terminal "playsoundscape" { "name" "combine.computer" "volume" "0.4" "positionoverride" "0" } "playsoundscape" { "name" "streetwar.util_combine_atmosphere" "volume" "0.5" } } // puzzle machine room - anywhere with large combine machines "streetwar.bank_machine_room" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "ambient/atmosphere/drone4lp.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_combine_atmosphere" "volume" "0.8" } "playsoundscape" { "name" "combine.computer" "volume" "0.2" } "playrandom" { "time" "4, 4" "volume" "0.3" "rndwave" { "wave" "ambient/atmosphere/metallic1.wav" "wave" "ambient/atmosphere/metallic2.wav" } "pitch" "100" } } // general area inside bank "streetwar.bank_general" { "dsp" "1" "playlooping" { "volume" "0.09" "wave" "ambient/atmosphere/Drone1LP.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_combine_atmosphere" "volume" "0.75" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "1.0" } "playsoundscape" { "name" "streetwar.general_indoor_medium_combat" "volume" "0.62" } } // ******************************************************************************* // ***************** E3_C17_01 ***************** "e3_c17_01_battle" { "dsp" "1" // sound position 0 - fire01 "playlooping" { "volume" "1.0" "wave" "ambient/fire/fire_med_loop1.wav" "pitch" "100" "soundlevel" "SNDLVL_90db" "position" "0" } // sound position 1 - barricade_gate "playlooping" { "volume" "0.8" "wave" "ambient/atmosphere/noise2.wav" "pitch" "100" "soundlevel" "SNDLVL_95db" "position" "1" } // siren at position 2 "playlooping" { "volume" "0.85" "wave" "ambient/alarms/city_siren_loop2.wav" "pitch" "100" "soundlevel" "SNDLVL_100dB" "position" "2" } // sound position 3 - soundscape_target_gunfire "playrandom" { "time" "1,4" "volume" "0.4,0.8" "pitch" "95,105" "rndwave" { "wave" "ambient/levels/streetwar/city_battle1.wav" "wave" "ambient/levels/streetwar/city_battle2.wav" "wave" "ambient/levels/streetwar/city_battle3.wav" "wave" "ambient/levels/streetwar/city_battle4.wav" "wave" "ambient/levels/streetwar/city_battle5.wav" "wave" "ambient/levels/streetwar/city_battle6.wav" "wave" "ambient/levels/streetwar/city_battle7.wav" "wave" "ambient/levels/streetwar/city_battle8.wav" "wave" "ambient/levels/streetwar/city_battle9.wav" "wave" "ambient/levels/streetwar/city_battle10.wav" "wave" "ambient/levels/streetwar/city_battle11.wav" } } } // ************ d3_c17_02 (Dog's Destruction) ********************* // **************************************************************** "c17_02_street_lower_1" { "dsp" "19" // city siren "playlooping" { "volume" "0.03" "wave" "ambient/alarms/city_siren_loop2.wav" "pitch" "100" } // wind "playrandom" { "time" "2, 7" "volume" "0.03, 0.1" "pitch" "95,105" "rndwave" { "wave" "ambient/wind/wind_med1.wav" "wave" "ambient/wind/wind_med2.wav" } } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "1.0" } // thundering wall noise "playlooping" { "volume" "0.5" "pitch" "100" "position" "0" "wave" "ambient/machines/wall_ambient1.wav" } } "c17_02_street_upper_1" { "dsp" "1" // city siren "playlooping" { "volume" "0.05" "wave" "ambient/alarms/city_siren_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "1.0" } } "c17_02_street_upper_2" { "dsp" "1" // city siren "playlooping" { "volume" "0.1" "wave" "ambient/alarms/city_siren_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "1.0" } // thundering wall noise "playlooping" { "volume" "0.4" "pitch" "100" "soundlevel" "SNDLVL_100db" "position" "0" "wave" "ambient/machines/wall_ambient1.wav" } } "c17_02_inside_apartments_1" { "dsp" "1" // inside "playlooping" { "volume" "0.1" "wave" "ambient/atmosphere/Drone2LP.wav" "pitch" "100" } "playrandom" { "time" "1.0, 5.0" "volume" "0.04,0.2" "pitch" "80,120" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/materials/rock2.wav" "wave" "ambient/materials/rock5.wav" "wave" "ambient/materials/wood_creak1.wav" "wave" "ambient/materials/creak5.wav" "wave" "ambient/atmosphere/cave_hit1.wav" "wave" "ambient/atmosphere/cave_hit2.wav" "wave" "ambient/atmosphere/cave_hit3.wav" } } // thundering wall noise "playlooping" { "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_100dB" "position" "0" "wave" "ambient/machines/wall_ambient_loop1.wav" } "playlooping" { "volume" "0.4" "pitch" "100" "soundlevel" "SNDLVL_90dB" "position" "0" "wave" "ambient/machines/wall_loop1.wav" } } "streetwar.underground_manhack_tunnel" { "dsp" "1" "playlooping" { "volume" "0.3" "wave" "ambient/atmosphere/undercity_loop1.wav" "pitch" "110" "soundlevel" "0" } "playsoundscape" { "name" "streetwar.util_drips" "volume" "1.0" } // steam sound at position 0 "playlooping" { "volume" "0.3" "wave" "ambient/gas/steam_loop1.wav" "pitch" "120" "soundlevel" "SNDLVL_80db" "position" "0" } } "streetwar.vertical_warehouse_arena" { "dsp" "1" "playlooping" { "volume" "0.3" "wave" "ambient/atmosphere/undercity_loop1.wav" "pitch" "100" "soundlevel" "0" } "playrandom" { "volume" "0.1,0.2" "pitch" "100" "time" "5.0, 12.0" "pitch" "90,130" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/wind/wind_med1.wav" "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } }