// Choreo version 1 event stoppoint "stop" { time 3.332237 -1.000000 param "noaction" } event section "pause" { time 0.911781 -1.000000 param "noaction" } actor "Dog" { channel "audio" { event sequence "pickup" { time 0.965115 3.665115 param "fetch" event_ramp { 0.3900 0.9948 2.3700 0.9921 } fixedlength } } channel "look at" { event lookat "mark_dog_grab_look" { time 1.018442 2.478443 param "mark_dog_grab_look" event_ramp { 0.2800 0.9974 1.2400 0.9948 } } event lookat "!player" { time 0.077803 1.099447 param "!player" event_ramp { 0.2800 0.9974 0.8016 0.9948 } } } channel "move to" { } channel "face to" { event face "mark_dog_grab_look" { time 0.035799 0.985114 param "mark_dog_grab_look" event_ramp { 0.7513 0.9974 0.9493 1.0000 } resumecondition } event face "mark_dog_grab_look" { time 0.992512 3.251780 param "mark_dog_grab_look" event_ramp { 0.3200 1.0000 2.2593 1.0000 } } } channel "Trigger" { event firetrigger "spawn box" { time 0.991782 -1.000000 param "1" } } faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl" } scalesettings { "CChoreoView" "73" "ExpressionTool" "100" "GestureTool" "100" "RampTool" "20" "SceneRampTool" "100" } fps 60 snap off