// Shotgun WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_Shotgun" "viewmodel" "models/weapons/v_shotgun.mdl" "playermodel" "models/weapons/w_shotgun.mdl" "anim_prefix" "shotgun" "bucket" "3" "bucket_position" "0" "clip_size" "6" "primary_ammo" "Buckshot" "secondary_ammo" "None" "weight" "4" "item_flags" "0" "damage" "9" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "empty" "Weapon_Shotgun.Empty" "reload" "Weapon_Shotgun.Reload" "special1" "Weapon_Shotgun.Special1" "single_shot" "Weapon_Shotgun.Single" "double_shot" "Weapon_Shotgun.Double" // NPC WEAPON SOUNDS "reload_npc" "Weapon_Shotgun.NPC_Reload" "single_shot_npc" "Weapon_Shotgun.NPC_Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "b" } "weapon_s" { "font" "WeaponIconsSelected" "character" "b" } "ammo" { "font" "WeaponIcons" "character" "s" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }