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Gameinterface re-hooked for server_events
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1 changed files with 41 additions and 0 deletions
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@ -90,6 +90,10 @@
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#include "serverbenchmark_base.h"
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#include "querycache.h"
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//Momentum
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#include "momentum/server_events.h"
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#include "momentum/tickset.h"
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#ifdef TF_DLL
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#include "gc_clientsystem.h"
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@ -743,6 +747,9 @@ bool CServerGameDLL::DLLInit( CreateInterfaceFn appSystemFactory,
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gamestatsuploader->InitConnection();
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#endif
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//Momentum
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Momentum::OnServerDLLInit();
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return true;
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}
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@ -849,10 +856,32 @@ float CServerGameDLL::GetTickInterval( void ) const
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return tickinterval;
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}
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static void onTickRateChange(IConVar *var, const char* pOldValue, float fOldValue)
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{
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float toCheck = ((ConVar*) var)->GetFloat();
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if (toCheck == fOldValue) return;
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if (toCheck < 0.01f || toCheck > 0.015f)
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{
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Warning("Cannot set a tickrate any lower than 66 or higher than 100!\n");
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var->SetValue(((ConVar*) var)->GetDefault());
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return;
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}
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bool result = TickSet::SetTickrate(toCheck);
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if (result)
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{
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Msg("Successfully changed the tickrate to %f!\n", toCheck);
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gpGlobals->interval_per_tick = toCheck;
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}
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else Warning("Failed to hook interval per tick, cannot set tick rate!\n");
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}
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static ConVar tickRate("sv_tickrate", "0.015", FCVAR_CHEAT | FCVAR_NOT_CONNECTED, "Changes the tickrate of the game.", onTickRateChange);
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// This is called when a new game is started. (restart, map)
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bool CServerGameDLL::GameInit( void )
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{
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ResetGlobalState();
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Momentum::GameInit();
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engine->ServerCommand( "exec game.cfg\n" );
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engine->ServerExecute( );
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CBaseEntity::sm_bAccurateTriggerBboxChecks = true;
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@ -1141,6 +1170,9 @@ void CServerGameDLL::ServerActivate( edict_t *pEdictList, int edictCount, int cl
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#ifdef NEXT_BOT
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TheNextBots().OnMapLoaded();
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#endif
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//Momentum
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Momentum::OnMapStart(gpGlobals->mapname.ToCStr());
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}
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//-----------------------------------------------------------------------------
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@ -1223,6 +1255,11 @@ void CServerGameDLL::GameFrame( bool simulating )
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IGameSystem::FrameUpdatePreEntityThinkAllSystems();
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GameStartFrame();
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//Momentum
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Momentum::OnGameFrameStart();
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#ifndef _XBOX
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#ifdef USE_NAV_MESH
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TheNavMesh->Update();
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@ -1367,6 +1404,10 @@ void CServerGameDLL::OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_
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// Called when a level is shutdown (including changing levels)
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void CServerGameDLL::LevelShutdown( void )
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{
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//Momentum
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Momentum::OnMapEnd(gpGlobals->mapname.ToCStr());
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#ifndef NO_STEAM
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IGameSystem::LevelShutdownPreClearSteamAPIContextAllSystems();
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